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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
Sea Lord
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The h.sie and Stiebler patches are both more complex than a mod you just download and install with JSGME. However, there are very well-written step-by-step instructions for both. And neither is required for NYGM,. Nor are they anything I would personally even consider playing GWX3 without! They both fix some long-standing issues and glaring defects that have haunted SH3 since its release, defects which can't be fixed by a conventional mod. Like the crash-dive blues. And the lazy WO.
Telemon, you need to unzip the file V16B1-Patch-Kit.7z to a new empty folder on your desktop. DO use 7Zip to do this, and DON'T use any other program. Then look in the folder for the file Readme_V16B1.pdf. Read it. It will tell you all you need to know about how to set up h.sie's patcher for your installation and will answer a lot of other questions, too. Doing so does not require any special advanced knowledge of computers, just the average person's ability to follow directions if they are clearly written. And I think you will find that these are. h.sie spent a lot of time on them. You should NEVER, EVER, EVER, install a mod without reading all the accompanying documentation. Ignoring this rule will lead you sooner or later to a corrupt installation and a tedious process of uninstalling everything, cleaning your registry, re-acquiring all the mods you just lost, and re-installing everything. Maybe as many as 1/4 of all the mods you download will contain folders which have to be removed and activated separately, or the mod will do nothing. Take the time, read the documentation, and you will be a happier subsimmer! Good luck. |
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