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Old 08-12-13, 02:00 AM   #1
Anvar1061
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SSS
No problem!I know as it to correct.
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Old 08-12-13, 03:07 AM   #2
Wreford-Brown
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Quote:
Originally Posted by Anvar1061 View Post
SSS
No problem!I know as it to correct.
What I should have said is 'thank you' as I can make these adjustments for the next release.

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Old 08-12-13, 05:07 AM   #3
Anvar1061
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Don't mention it!We are all sitting in one u-boat
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Old 08-13-13, 11:56 AM   #4
fitzcarraldo
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Dear WB: There is a "GWX Merged Campaign" optional in the mod´s folder. If I use the GWX Merged Campaign, must I install this optional after all the main mods? The optional has the same name of the original GWX optional.

Many thanks and best regards!

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Old 08-13-13, 01:12 PM   #5
Wreford-Brown
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Quote:
Originally Posted by fitzcarraldo View Post
Dear WB: There is a "GWX Merged Campaign" optional in the mod´s folder. If I use the GWX Merged Campaign, must I install this optional after all the main mods? The optional has the same name of the original GWX optional.

Many thanks and best regards!

Fitzcarraldo
Yes - apply the Merged Campaign after all the other mods. When I release an update I'll rename this USAM - GWX Merged Campaign to make it more clear.
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Old 08-13-13, 01:38 PM   #6
Anvar1061
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This Mod http://www.subsim.com/radioroom/down...o=file&id=4154 adds 14 additional Ports and Naval Bases.
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Old 08-15-13, 07:35 AM   #7
fitzcarraldo
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Quote:
Originally Posted by Anvar1061 View Post
This Mod http://www.subsim.com/radioroom/down...o=file&id=4154 adds 14 additional Ports and Naval Bases.
What campaign files use you for the additionals? GWX STD, Merged, LSH3, WAC...

Many thanks, it is a nice work!

Best regards.

Fitzcarraldo
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Old 08-17-13, 03:51 AM   #8
Wreford-Brown
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USAM v11.61.3 with the correct GWX campaign_RND file is at this link
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Old 08-17-13, 02:55 PM   #9
biosthetique
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Hey thank you for the new version!...It is a great mod!...

We all live and learn!

Thank you for the flexibility!
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Old 08-17-13, 03:05 PM   #10
Wreford-Brown
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Originally Posted by biosthetique View Post
Hey thank you for the new version!...It is a great mod!...

We all live and learn!

Thank you for the flexibility!
My screw up, I'm only glad that I was able to solve it.

I leave for three weeks away from Monday so my ability to solve problems after Monday is gone. Thank you for testing for me and letting me know of the problem - with a mod of such scope it's the snagging that's difficult and you've helped massively.

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Old 08-17-13, 03:40 PM   #11
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My pleasure!...

I checked with the spy mod and they are all there!

Enjoy your time away from SHIII!
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Old 08-21-13, 07:13 AM   #12
berlina
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thankyou WB for this packaged mod. it makes it simple for amateurs like me to install things easily and with success. I say this as I saw your list of installed add on ships and when I try to install them it causes my game to crash, so as a result I do not use them. I must be doing something wrong.
anyway thankyou again for your continued outstanding contribution.
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Old 08-21-13, 11:59 AM   #13
fitzcarraldo
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@Wreford Brown;

I managed to have USAM in my GWX Merged Campaign plus Wilhelmshaven v7, but merging your MIS files (included in the "documentation" folder), with my three campaign layers (GWX plus Wilhelmshaven v7), with ME. The Museum works fine with all the new stuff visible, and new campaigns load normally (aprox. 9 minutes).

It seems my GWX plus Wilhelmshaven (v6 or v7) is diverse respect the included in your GWX direct installation folders (I don´t know what is the difference). Because that, I strongly recommend merge the campaign files with ME, with all the supermods, included GWX.

Many thanks for all the great work and the support!

Best regards.

Fitzcarraldo
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Old 08-30-13, 09:55 AM   #14
Sepp von Ch.
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Hello privateer,

I want to ask you, wehn you expect to publish corrected data for this mod?
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Old 08-30-13, 12:58 PM   #15
Madox58
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7 of the 13 I spotted need textures re-worked and the 3d objects created and planted in the dats.

The other 6 need re-UVed only.

So I don't have a time line as yet.
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