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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
Planesman
![]() Join Date: Feb 2006
Posts: 185
Downloads: 13
Uploads: 0
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I figured it was probably a game balance issue. Instead of using lines of active buoys to 'drive' contacts, they designed the game so that you can only effectively use 1 (maybe 2) active bouys at a time, giving MP opponents more opportunity to evade effectively.
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