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Old 08-10-13, 04:01 PM   #16
Armistead
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Join Date: Dec 2008
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Quote:
Originally Posted by Webster View Post
well if you are "tired of depth charges that are not that close causing bulkheads to collapse" then set the max range closer to the min range so its a tighter circle of damage but you get the same level of damage so an accurate hit will do the expected damage but if its off to the side it wont do much.

one thing to keep in mind is under water the shock wave created can do massive damage on its own so that's why you get so much damage from near misses in the game.

it takes time and a lot of testing but im sure you will get it figured out to your liking, just take lots of notes of everything because things like this you might start over several times using different settings or combinations of settings before you find the settings you find work best.

just try not to change hit points too much or you lose the damage you need from on target hits as you found out.

The one interesting aspect of this game is that they're 100 different approaches you can take to get the basic same effect.

Bubble, I have several ideas, but I think we're gonna have to adjust hit and armour on the sub, then play with charges, then tweak the attacks to last longer. Course, it's been done numerous times before, but maybe we can hit better on what you're looking for. I think Trav got really close, just needs a lil tweaking.
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