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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jul 2008
Posts: 64
Downloads: 116
Uploads: 0
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Can this be enabled with an existing career? If so, must it be activated while in port?
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#2 | ||
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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![]() Quote:
Quote:
I'll be honest - I use v6 of St Naz and Schleuse. I did a little troubleshooting for bbw and there was a mistake in a ship in one of the North African ports which was causing CTDs later in the war but bbw corrected it within about 24 hours of his initial release. I can't remember why I didn't upgrade to v7 but I've never had any problems with v6. It can be enabled with an existing career but must be enabled while in port.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#3 |
Bosun
![]() Join Date: Jul 2008
Posts: 64
Downloads: 116
Uploads: 0
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#4 |
Hellas
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thank you WB ,
so much work needed for this mod ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#5 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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The next stage will be cutting VonDos' ships into the mod but I need to motivate myself to look for any visual conflicts before even thinking of cutting in the .mis files...
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#6 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Grateful for any screenies guys. I've seen every ship and aircraft in testing (using the merged campaign) and about 2/3 in my own career but it would be great to see some verification from a computer other than my own.
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#7 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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SSS
LOG SHValidator: ![]() Roster errors: D:\SHIII GWX3.0\data\Roster\British\Air\LBB24LiberatorUS.cf g UnitClass LBB24LiberatorUS not defined @ line number 7 Classes errors: D:\SHIII GWX3.0\data\Air\AFB_FW_190a5\AFB_FW_190a5.eqp has invalid entry of [Equipment11] @ line number 53 D:\SHIII GWX3.0\data\Air\AFB_Ki84\AFB_Ki84.eqp does not contain sequentially ordered entries (found duplicate [Equipment 23]) @ line number 45 D:\SHIII GWX3.0\data\Air\ALB_Ju52-3M.Mausi\ALB_Ju52-3M.Mausi.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5]) @ line number 28 D:\SHIII GWX3.0\data\Air\ALB_Junkers.Ju.52\ALB_Junkers.Ju.5 2.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5]) @ line number 28 D:\SHIII GWX3.0\data\Air\ATBS_Vildebeest\ATBS_Vildebeest.sn s doesn't exist! Last edited by Anvar1061; 08-11-13 at 11:43 PM. |
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#8 |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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WB, do you have the sound files for the Me 262?
I can't find them anywhere, not in your mods or nothing. Its supposedly called Air.GermanJet.Engine I'm talking the sound files that go in the Sound folder. Thanks. |
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#9 |
Argentinian Skipper
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Dear WB:
I installed USAM over MFM 32 Full version and I had a CTD. Without MFM; USAM works fine. My PC is powerful for manage a lot of mods included MFM Full with all your MIS scripted ships without problems. The Museum loads fine with MFM plus USAM. Loading new career with MFM plus USAM causes CTD with or without GWX Wilhelshaven v6. For the test I use only GWX with merged campaign MFM 32 full and USAM with and without Wilhelmshaven v6 Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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