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Old 08-09-13, 07:56 PM   #1
sckallst
Bosun
 
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Can this be enabled with an existing career? If so, must it be activated while in port?
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Old 08-10-13, 01:17 AM   #2
Wreford-Brown
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Quote:
Originally Posted by backer View Post
Maybe I can make your aircraft carrier use airplanes to attack the enemys.
Thank you for this kind offer - I'd love to learn how to do this. Some of the Japanese and American aircraft already attack enemy aircraft as well as ships but I don't know where the 'switch' is to allow aircraft battles. This has been something that the community has been trying to achieve for quite some time.

Quote:
Originally Posted by fitzcarraldo View Post
WB, great job!!!

And a question: I have all your scripted ships and aircrafts in my GWX installation. Can I install this mod over they?

Another question: I have the Wilhelmshaven mod v6 installed. The v7 causes CTD in my GWX. Can I install your mod in this configuration?

Many many thanks for your work!

Regards.

Fitzcarraldo
This mod is a consolidation of my .mis files so if you've already enabled them then there's little reason to upgrade to this mod at the moment, but as USAM grows you'll probably want to use it rather than the .mis files you've patiently installed. If you do decide use it then I recommend backing up your existing _SCR and _RND files so you can revert if you want to. You can install USAM over any mod you've already installed - USAM works best near the end of your JSGME list and will overwrite any of my previous mods you have installed while retaining any that aren't included in USAM.

I'll be honest - I use v6 of St Naz and Schleuse. I did a little troubleshooting for bbw and there was a mistake in a ship in one of the North African ports which was causing CTDs later in the war but bbw corrected it within about 24 hours of his initial release. I can't remember why I didn't upgrade to v7 but I've never had any problems with v6.

Quote:
Originally Posted by sckallst View Post
Can this be enabled with an existing career? If so, must it be activated while in port?
It can be enabled with an existing career but must be enabled while in port.
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Old 08-10-13, 08:02 AM   #3
sckallst
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Quote:
Originally Posted by Wreford-Brown View Post

It can be enabled with an existing career but must be enabled while in port.
I think HQ just recalled my boat to Kiel.

Looking forward to trying out all your hard work. Thanks.
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Old 08-10-13, 09:08 AM   #4
makman94
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thank you WB ,
so much work needed for this mod
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Old 08-10-13, 04:32 PM   #5
Wreford-Brown
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The next stage will be cutting VonDos' ships into the mod but I need to motivate myself to look for any visual conflicts before even thinking of cutting in the .mis files...
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Old 08-11-13, 11:58 AM   #6
Wreford-Brown
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Grateful for any screenies guys. I've seen every ship and aircraft in testing (using the merged campaign) and about 2/3 in my own career but it would be great to see some verification from a computer other than my own.
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Old 08-11-13, 07:09 PM   #7
Anvar1061
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SSS
LOG SHValidator:
Roster errors:
D:\SHIII GWX3.0\data\Roster\British\Air\LBB24LiberatorUS.cf g UnitClass LBB24LiberatorUS not defined @ line number 7

Classes errors:
D:\SHIII GWX3.0\data\Air\AFB_FW_190a5\AFB_FW_190a5.eqp has invalid entry of [Equipment11] @ line number 53
D:\SHIII GWX3.0\data\Air\AFB_Ki84\AFB_Ki84.eqp does not contain sequentially ordered entries (found duplicate [Equipment 23]) @ line number 45
D:\SHIII GWX3.0\data\Air\ALB_Ju52-3M.Mausi\ALB_Ju52-3M.Mausi.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5]) @ line number 28
D:\SHIII GWX3.0\data\Air\ALB_Junkers.Ju.52\ALB_Junkers.Ju.5 2.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5]) @ line number 28
D:\SHIII GWX3.0\data\Air\ATBS_Vildebeest\ATBS_Vildebeest.sn s doesn't exist!

Last edited by Anvar1061; 08-11-13 at 11:43 PM.
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Old 03-14-14, 06:02 AM   #8
areo16
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WB, do you have the sound files for the Me 262?

I can't find them anywhere, not in your mods or nothing.

Its supposedly called Air.GermanJet.Engine

I'm talking the sound files that go in the Sound folder. Thanks.
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Old 08-15-13, 07:24 AM   #9
fitzcarraldo
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Dear WB:

I installed USAM over MFM 32 Full version and I had a CTD.

Without MFM; USAM works fine.

My PC is powerful for manage a lot of mods included MFM Full with all your MIS scripted ships without problems. The Museum loads fine with MFM plus USAM. Loading new career with MFM plus USAM causes CTD with or without GWX Wilhelshaven v6.

For the test I use only GWX with merged campaign MFM 32 full and USAM with and without Wilhelmshaven v6

Best regards.

Fitzcarraldo
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