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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Definitely do regular hydrophone checks. And listen yourself. The crew is not sensitive enough to detect all of them up to maximum range. By using your own ears you can detect up to 34km radius. The crew usually only does up to 20 km.
The period between checks, and the displacement between them depends a lot on how sure you are of the probable tracks of the targets, and their speed. In GWX the region through which they pass can be pretty wide. So you should focus on chokepoints. The size of your hydrophone coverage is still only a speck in the sea. Make a circle with radius 34 km and compare to a grid reference on the map. I don't know if there is a most efficient search pattern. The possible paths and speeds of the targets are simply too diverse. Instead, I focus on the reports of contacts on the map. That is the source of most of my intercepts. I increased the range in which they are shown by modifying the line "Display Range To Opportunity Radio Contacts" and "Display Range To Important Radio Contacts" in the file "SilentHunterIII\data\Cfg\contacts.cfg". By reasoning that the radio reception is better than the default 250 km. |
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