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Old 08-07-13, 10:21 AM   #1
c13Garrison
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Well, finally got the Proper Narwhal installed, and ran it out on a new career. ...or two. Which performances we are going to call "tests."

What it Can do.

Swiftly deal with a disabled merchant with its guns, and defeat a minelayer in open waters without much damage.

What it cannot do.

Sail across a convoy's "T" and gun it out with them. Merchants have 3" bow-chasers (lineage of the British 6-pounder gun?), and 9 of them make for a Large volume of fire. ...don't ask me how I know...

Surface in a Harbor and duel it out with everything docked there. ...I heard somebody did this, it certainly wasn't me...

So, it seems the best thing to do is Forget you have 2 6" guns, and just know that if you're forced to the surface by a lone escort you have a Slightly better chance of winning than other boats would. Which is "not very good."

It looks great btw, as advertised.
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Old 08-07-13, 11:14 AM   #2
Bubblehead1980
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Quote:
Originally Posted by c13Garrison View Post
Well, finally got the Proper Narwhal installed, and ran it out on a new career. ...or two. Which performances we are going to call "tests."

What it Can do.

Swiftly deal with a disabled merchant with its guns, and defeat a minelayer in open waters without much damage.

What it cannot do.

Sail across a convoy's "T" and gun it out with them. Merchants have 3" bow-chasers (lineage of the British 6-pounder gun?), and 9 of them make for a Large volume of fire. ...don't ask me how I know...

Surface in a Harbor and duel it out with everything docked there. ...I heard somebody did this, it certainly wasn't me...

So, it seems the best thing to do is Forget you have 2 6" guns, and just know that if you're forced to the surface by a lone escort you have a Slightly better chance of winning than other boats would. Which is "not very good."

It looks great btw, as advertised.
Well have to remember its still a sub lol. I wil say this, if you can ambush a DD or other small warship with those guns, meaning on a dark night from about 4000 yards, turn your broadside to them so both guns are on them at ideal angles and you operate one to ensure you score a fire hit, order to fire, fire and let the AI controlled one fire, you score two hits, then follow up, its devastating. Also in later war you can mount a forward and aft 40 MM in place of the .50 cal or 20 mm, operate one of those, plus let the AI 6 inch guns bang away at a target, highly effective.

I would use the Narwhal more but RSRD lacks the large amount of special missions for her(beyond the Makin raid, which i improved) so once have more special missions for 43 on, sure I will use it more.
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Old 08-09-13, 12:52 AM   #3
TorpX
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Originally Posted by c13Garrison View Post
Well, finally got the Proper Narwhal installed, and ran it out on a new career. ...or two. Which performances we are going to call "tests."

What it Can do.

....

What it cannot do.
....

Interesting report there.

I think part of the reason the Narwhals seem to lack any pizzazz in the game, is that the game's gunnery model is so poor. We expect that 2x 6 inch guns should offer a dramatic improvement, but in SH4, a 4 inch gun can sink a medium sized merchant fairly well, so what's the point? If the shell damage numbers were more restrained, there might be some value in the 6 inchers.
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Old 08-09-13, 04:27 PM   #4
Admiral Halsey
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Originally Posted by TorpX View Post

Interesting report there.

I think part of the reason the Narwhals seem to lack any pizzazz in the game, is that the game's gunnery model is so poor. We expect that 2x 6 inch guns should offer a dramatic improvement, but in SH4, a 4 inch gun can sink a medium sized merchant fairly well, so what's the point? If the shell damage numbers were more restrained, there might be some value in the 6 inchers.
I just tried it myself and I have to say the guns are better then what the Pseudo-Narwhal had for sure.(Plus since it has better protection I have yet to fire a torpedo at any ship that only has AA guns.)
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Old 08-10-13, 12:24 PM   #5
chris455
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With a carefully selected gun crew, I find the 6" guns on the Donation Narwhal to be devastating.
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Old 08-10-13, 07:51 PM   #6
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With a carefully selected gun crew, I find the 6" guns on the Donation Narwhal to be devastating.
Even more so when one of the gunners has the tin can crossover ability.
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Old 05-18-15, 01:05 AM   #7
Lambtron84
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Hello all, new to the forum
I used to have SH4 when it came out, but unfortunately was unable to play it properly at the time thanks to a machine that wasn't up to the task. I've recently repurchased it, and very much wanted the Narwhal mod to relive the days of playing Silent Service II. Having donated, I've downloaded the Narwhal Mod (1.8.5), but am completely stumped as to how to get it to work. Can someone please post a step-by step guide to doing this properly without me mucking everything up? I really want to get stuck into the game again, especially with my favourite US sub.
Much obliged!

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Old 05-18-15, 01:24 AM   #8
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Lambtron84!
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