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Old 08-05-13, 04:48 PM   #1
BigWalleye
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LM, on a QWERTY keyboard, ">" is "Camera_on_next_unit" and "<" is "Camera_on_prev_unit" (which I don't use). And "H" is the hydrophone station even in stock SH3. So I can't give you specific directions as to what to change any key binding to. However, if you go into commands_en.cfg and find the entry Key0=0xBE,,">", you can change the "BE" to the key code for any key you are not using. That's all there is to it.

For ease of use, I'd suggest you NOT change the data/cfg/commands_en.cfg file. Copy the file to your desktop, make the changes, then make a mod (My_Keyboard_Mod, or whatever). It should contain My_Keyboard_Mod/Data/cfg/commands_en.cfg. Pop that into your JSGME mods folder and activate last. Should give you the change you want.

Good luck.
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Old 08-05-13, 05:45 PM   #2
Ligne Maginot
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Quote:
Originally Posted by BigWalleye View Post
LM, on a QWERTY keyboard, ">" is "Camera_on_next_unit" and "<" is "Camera_on_prev_unit" (which I don't use). And "H" is the hydrophone station even in stock SH3. So I can't give you specific directions as to what to change any key binding to. However, if you go into commands_en.cfg and find the entry Key0=0xBE,,">", you can change the "BE" to the key code for any key you are not using. That's all there is to it.

For ease of use, I'd suggest you NOT change the data/cfg/commands_en.cfg file. Copy the file to your desktop, make the changes, then make a mod (My_Keyboard_Mod, or whatever). It should contain My_Keyboard_Mod/Data/cfg/commands_en.cfg. Pop that into your JSGME mods folder and activate last. Should give you the change you want.

Good luck.
Maybe I was not specific, but I use Hitman Optics NYGM 3.6 (Fixed). And at least for me "Camera_on_next_unit" and "Camera_on_prev_unit" are the buttons ";" and ":", which I do not use (I do not know why the difference). The point is that if you press "shift + H" you can hear by the hydrophone, for example in the control room or even on the bridge (on the bridge will not hear anything if you use the V16B1 of h.sie). I hope to be clear.

Thanks for the prompt reply.

Give me a second and I upload a picture to illustrate it.

Last edited by Ligne Maginot; 08-05-13 at 07:30 PM.
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Old 08-05-13, 05:53 PM   #3
Ligne Maginot
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This is what I mean, look at the book in the upper right corner, you can listen even when you're in this station.



The idea is to be able to rotate the display, as if you were in front of the hydrophone.

Regards.

Last edited by Ligne Maginot; 08-05-13 at 07:26 PM.
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Old 08-05-13, 08:57 PM   #4
BigWalleye
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Have you tried putting a keybinding entry into [Cmd48] "Rotate_hydrophone" to see if the [Cmd48] is active? As Key0=0xXX,,"X". Might work.
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Old 08-05-13, 11:42 PM   #5
Ligne Maginot
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Quote:
Originally Posted by BigWalleye View Post
Have you tried putting a keybinding entry into [Cmd48] "Rotate_hydrophone" to see if the [Cmd48] is active? As Key0=0xXX,,"X". Might work.
I tried and not work, but thanks for the suggestion.

I thought others players used it, but apparently not because nothing is said about it in the documentation. Anyway, it's a bit unrealistic (unless the headphones have extension cables ).

More troubling is the loss of audition, every time you change the depth being submerged. What appears to be caused by the "Hydrophone-Fix" that provides h.sie with his V16B1.

Are only a few seconds, but added to this the constant loss of depth ("Silent-running Fix" Stiebler4B Add-ons), when one tries to escape from 2 or 3 escorts, things get complicated.

The player loses the audition as well as the sonar man, you must be constantly ordering to report the closest contact, while you try to keep track of the others.

That happens to you Sir?

Regards.

Last edited by Ligne Maginot; 08-06-13 at 12:12 AM.
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Old 09-23-13, 01:32 PM   #6
Tycho
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I wonder, is it really in nygm not have sh3.sdl, or it is simply forgotten?
Because there have sound file like one from Lifeboat mod, but no sh3.sdl in which this file is wrote.
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