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#1 |
Sea Lord
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LM, on a QWERTY keyboard, ">" is "Camera_on_next_unit" and "<" is "Camera_on_prev_unit" (which I don't use). And "H" is the hydrophone station even in stock SH3. So I can't give you specific directions as to what to change any key binding to. However, if you go into commands_en.cfg and find the entry Key0=0xBE,,">", you can change the "BE" to the key code for any key you are not using. That's all there is to it.
For ease of use, I'd suggest you NOT change the data/cfg/commands_en.cfg file. Copy the file to your desktop, make the changes, then make a mod (My_Keyboard_Mod, or whatever). It should contain My_Keyboard_Mod/Data/cfg/commands_en.cfg. Pop that into your JSGME mods folder and activate last. Should give you the change you want. Good luck. |
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#2 | |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
Uploads: 0
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![]() Quote:
Thanks for the prompt reply. ![]() Give me a second and I upload a picture to illustrate it. Last edited by Ligne Maginot; 08-05-13 at 07:30 PM. |
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#3 |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
Uploads: 0
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This is what I mean, look at the book in the upper right corner, you can listen even when you're in this station.
![]() The idea is to be able to rotate the display, as if you were in front of the hydrophone. Regards. ![]() Last edited by Ligne Maginot; 08-05-13 at 07:26 PM. |
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#4 |
Sea Lord
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Have you tried putting a keybinding entry into [Cmd48] "Rotate_hydrophone" to see if the [Cmd48] is active? As Key0=0xXX,,"X". Might work.
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#5 | |
Gunner
![]() Join Date: Dec 2012
Posts: 94
Downloads: 141
Uploads: 0
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![]() Quote:
I thought others players used it, but apparently not because nothing is said about it in the documentation. Anyway, it's a bit unrealistic (unless the headphones have extension cables ![]() ![]() More troubling is the loss of audition, every time you change the depth being submerged. What appears to be caused by the "Hydrophone-Fix" that provides h.sie with his V16B1. Are only a few seconds, but added to this the constant loss of depth ("Silent-running Fix" Stiebler4B Add-ons), when one tries to escape from 2 or 3 escorts, things get complicated. The player loses the audition as well as the sonar man, you must be constantly ordering to report the closest contact, while you try to keep track of the others. That happens to you Sir? Regards. ![]() Last edited by Ligne Maginot; 08-06-13 at 12:12 AM. |
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#6 |
Sonar Guy
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I wonder, is it really in nygm not have sh3.sdl, or it is simply forgotten?
Because there have sound file like one from Lifeboat mod, but no sh3.sdl in which this file is wrote.
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If you ride like lightning, you're gonna crash like thunder. |
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Tags |
torpedos through hull |
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