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Old 07-26-13, 11:17 PM   #3631
Feuer Frei!
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Originally Posted by sober View Post
FYI , you have the iron cross filled saying the Baltic mission is done , so that's ok you have completed that mission . Don't worry about going back to the bunker unless you have to . You want upgrades or points or repairs or fuel etc . The next mission which is eastern approaches will appear when its time , date wise on the navmap without choosing it in the bunker . You have finished the Baltic mission before eastern approaches is available so just head to home base or any other axis port and refit if you don't need repairs , upgrades etc . Or just head off anywhere patrolling . Your crew gains experience etc . When eastern approaches appears on the navmap just head there . You are wasting days in the bunker when you don't have to . Click on the briefing map officer and just click on patrol without choosing a mission if you are already in the bunker .
Many thanks for your guidance.
As you can see, i am new to SH 5
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Old 07-27-13, 01:15 AM   #3632
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Originally Posted by Feuer Frei! View Post
Many thanks for your guidance.
As you can see, i am new to SH 5
I am also new to SH5 now as I have not been keeping up with TDWs rapid advances with his patcher and thus the effects

I will try and catch up soon
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Old 07-27-13, 06:35 PM   #3633
bandit484
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SHO UBS & Open Horizons 2

Trevally, will u-boat historicall specifications work with OH 2 if I put OH 2 last in the sequence?
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Old 07-28-13, 12:34 PM   #3634
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Anybody else have this issue? All other ships are fine, so far. Using OHII full.



Mod list:
Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers better terrain v3 SH5
sobers more trees SH5
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_21_ByTheDarkWraith
FX Update torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Sjizzle's - Charts for NewUIs part1_07.06.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II_full v2.2
SkyBaron's Leigh Light for SH5 1.1
Sobers Terrain fix for OH2 V2.2
RPM Hydrophone v2.2 -for OHII full v2.2-
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers DOF V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5
sobers map colors SH5 V1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith

Last edited by Stoli151; 07-29-13 at 12:56 PM.
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Old 07-28-13, 12:38 PM   #3635
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Originally Posted by Stoli151 View Post
Anybody else have this issue? All other ships are fine, so far. Using OHII full.

that's a bug from OHII 2.2 some hospital ships doesnt have textures
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Old 07-28-13, 01:09 PM   #3636
Stoli151
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Originally Posted by Sjizzle View Post
that's a bug from OHII 2.2 some hospital ships doesnt have textures
Ok, thanks. At least it's nothing I did. Fix on the way?
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Old 07-28-13, 01:13 PM   #3637
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must ask Trevally
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Old 07-28-13, 02:01 PM   #3638
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Quote:
Originally Posted by Sjizzle View Post
that's a bug from OHII 2.2 some hospital ships doesnt have textures
Quote:
Originally Posted by Sjizzle View Post
must ask Trevally
Yes - its a bug with that ship. Some time its ok - sometimes not
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Old 07-28-13, 02:38 PM   #3639
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Quote:
Originally Posted by Stoli151 View Post
Ok, thanks. At least it's nothing I did. Fix on the way?
Quote:
Originally Posted by Trevally. View Post
Yes - its a bug with that ship. Some time its ok - sometimes not
http://www.subsim.com/radioroom/show...postcount=3452

Quote:
Originally Posted by volodya61 View Post
...There is a problem.. when /Enables game messages to be displayed in-game (FOR ADVANCED USERS!)/ patch was enabled there were a few error messages during game was loading (custom mission or campaign)..
Messages like these -
several - File not found data/Menu/Gui/RecManual/CovFlagNewZealand.dds
several - File not found data/Menu/Gui/RecManual/CovFlagWorld.dds..
Any answer, Trevally
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Old 07-29-13, 06:13 AM   #3640
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Any answer, Trevally
Sorry Volodya, I have not gotten all my mods installed yet nor tried the new patcher (bloody elves). I will soon
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Old 07-29-13, 08:34 AM   #3641
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Quote:
Originally Posted by Stoli151 View Post
Anybody else have this issue? All other ships are fine, so far. Using OHII full.
Quote:
Originally Posted by Sjizzle View Post
that's a bug from OHII 2.2 some hospital ships doesnt have textures
Quote:
Originally Posted by Trevally. View Post
Yes - its a bug with that ship. Some time its ok - sometimes not
Quote:
Originally Posted by volodya61 View Post
Hi Guys,

I think I know what is wrong in the hospital ship (sorry, I had promised I would have looked into it, and I did, but then this problem slipped from my mind ).

The link posted by Volodya could confirm my idea. I can post a fix here shortly, if someone is interested to test it
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Old 07-29-13, 09:35 AM   #3642
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Quote:
Originally Posted by gap View Post
Hi Guys,

I think I know what is wrong in the hospital ship (sorry, I had promised I would have looked into it, and I did, but then this problem slipped from my mind ).

The link posted by Volodya could confirm my idea. I can post a fix here shortly, if someone is interested to test it
i need that fix
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Old 07-29-13, 10:35 AM   #3643
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Quote:
Originally Posted by gap View Post
Hi Guys,

I think I know what is wrong in the hospital ship (sorry, I had promised I would have looked into it, and I did, but then this problem slipped from my mind ).

The link posted by Volodya could confirm my idea. I can post a fix here shortly, if someone is interested to test it
I am at your disposal!
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Old 07-29-13, 12:15 PM   #3644
bandit484
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SHO

Quote:
Originally Posted by bandit484 View Post
Trevally, will u-boat historicall specifications work with OH 2 if I put OH 2 last in the sequence?
Can someone PLEASE answer my question?
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Old 07-29-13, 01:31 PM   #3645
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Quote:
Originally Posted by Trevally. View Post
Welcome to subsim

When you are within 30km of any port - your PC will have a lot of work to do. This will cause a fps reduction for even the best systems.

Try antilag if it gets too bad.
Stick to the map view
Notice that in map view TCx64 causes less lag than TCx32 (this is due to 3d draw being off at over x32)
Thanks for the reply Trevally, your royalty in this forum is not lost on me. Tbh I don't notice any lag at all until I hit 128x, as I said my pc is good. Good to know though that the lag is normal. I suspected that the 3d draw or the physics engine was still on in the background or something and that was causing the lag, but I'll take your word for it that it's normal.
Thanks again for an amzing mod which essentially fixes a broken game. You are LEGEND!
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