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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Try to just use the nividia control pannel with 4x MSAA&gamma correction disabled. This must be enough - I guess that the lastest nvidia drives have now a better AA code. If you can, also enable some AF. Just for comment, I didn´t liked the native Nvidia FXAA for sh3 specifically, for some others games it´s very good.
Hopes that help!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 08-07-13 at 12:08 PM. |
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#3 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi Guys, how can on get rid of the light points on the horizon when there is stormy wind and sea conditions and on the edges of ships?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#4 |
Bilge Rat
![]() Join Date: Aug 2013
Posts: 1
Downloads: 11
Uploads: 0
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I'm new to the forum, but learned a lot of useful information. Here, too, setting the right thing! Many thanks for your work!: До:
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#5 |
Bosun
![]() Join Date: Jan 2009
Posts: 66
Downloads: 78
Uploads: 0
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Hello, is it advized to use Nvidia Inspector latest version? or stick with the Nvidia control panel?
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#6 |
Seaman
![]() Join Date: Apr 2012
Location: Arizona
Posts: 37
Downloads: 362
Uploads: 0
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Good hunting! Does anyone know a fix to the slight texture flickering in free camera around large capital ships. I know free camera but I love to watch them go down!
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#7 |
Mate
![]() Join Date: Apr 2005
Posts: 54
Downloads: 62
Uploads: 0
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