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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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What is your problem in not detecting stuff more than 50nm away when your torpedoes will never make that distance? Bad mission design or what
on edit i wish to add that playability can be toxic versus realism.
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If you are going through hell... keep going (Winston Churchill) Last edited by Nexus7; 07-18-13 at 06:51 PM. |
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#2 |
Mate
![]() Join Date: Aug 2003
Location: Netherlands
Posts: 59
Downloads: 11
Uploads: 0
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@Nexus7
Serious? Any captain wants to know what is in the water, in range or not. It is the military, not a civilian service. Edit : i understand the realism vs gaming issue. But i am very honest in that, i want realism only. I really do not mind letting the computer run a mission for a week. I keep the volume on and react to a call, even at night. (in the holidays)
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-When the enemy is in range, so are you- -When violence doesn't do the job, you are not using enough- Last edited by fastbikkel; 07-19-13 at 07:49 AM. |
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