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Old 02-21-06, 08:54 PM   #1
AG124
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Default AOD Coastal Tanker Ready for Beta Release 1.0

I have just received my AOD Coastal tanker back from Dan and DerTeddyBar and it is working pretty well. DTB has made a new damage file for the model, and there are only one or two more issues to straighten out. Although I am going to release all of my ships in one pack, I am planning a beta release for this one tomorrow as a test. I may change the funnel first, and the textures are still not right though.

Here is an old picture, in case some of you don't remember or haven't seen this ship.

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Old 02-21-06, 09:05 PM   #2
Tikigod
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looks like a good resupply ship for the milk cow mod
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Old 02-21-06, 11:05 PM   #3
AG124
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Here's a quick, blurry picture from the Museum. A new funnel has been fitted, but I need to adjust the cap. I don't have time tonight.

Also, this ship may be included in Der Teddy Bar's upcoming NYGM Tonnage War Mod if it works correctly. There will still be a Beta release though.

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Old 02-21-06, 11:12 PM   #4
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Right on!

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Old 02-22-06, 06:48 AM   #5
uhu
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Good one!
I like new ships to bring fun in the patrols!
Yes, please make all your ships NYGM damage-ready - it's the new standard.
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Old 02-22-06, 04:40 PM   #6
AG124
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I am now working on a manual ID image - here is a WIP. The 0, 20, and 45 degree shots are not yet done - I will do those tonight.

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Old 02-22-06, 10:44 PM   #7
AG124
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Finished ID Image (below).

I will see if I can release a Beta version tomorrow.

First, can anyone tell me how to make a ship multi-skinnable? I know Sergbuto has done it before. I may PM him.

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Old 02-23-06, 01:10 AM   #8
VonHelsching
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Excellent, AG124!

I will be waiting for this with my tubes flooded
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Old 03-03-06, 11:26 AM   #9
AG124
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Almost ready. The only things which need to be done are to move the smoke and provide her with some light armaments.

However, I can't figure out which node is for the smoke, although I know what a lot of them are. I started a thread on the subject but is seems no one could help me.

I am also undecided on how to arm the vessel. The tugboat has two versions, armed and unarmed. The armed version, I am leaving the same as the stock Tugboat (the node points have ben fixed) except without a depth charge rack. For the 'unarmed' version, I am thinking about adding one platform to the stern from late 1942 on. Any thoughts on this?

If I can take care of these two issues now, there will be a new merchant ship released into the community today.

(I may also release my Converted Whale Factory, but the vessel will not be armed due to messed up node points.)
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Old 03-03-06, 02:35 PM   #10
phatmatt
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Sorry AG124 I would love to help you but I do not have the solutions to your questions, but I wish you luck with it.
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Old 03-03-06, 03:58 PM   #11
AG124
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Sergbuto has informed me that there is no corresponding node point. Since the smoke cannot be fixed, there should be a release tonight.

I need to check the .eqp file first though.
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Old 03-03-06, 07:15 PM   #12
NoLine
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AG124 you ll have to move the funnel forwards in wings 3d then import it and use pack 3d to put it in the correct position
the new funnel needs to be in the same place as the old funnel

cheers

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Old 03-03-06, 07:32 PM   #13
AG124
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Thanks, but I already know that. The problem with the NCOT/NATF is that the NATF had the smoke in the wrong position to begin with. If I move the funnel back to its original place (or out of place so that it is under the smoke) and then move it so that it will move with the smoke, it could create problems with the damage model. I think I will leave it as it is for now.

I am now ready for a Beta release. I will start a new thread for that.
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Old 03-03-06, 07:45 PM   #14
NoLine
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ah k i didnt know that, another bug
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Old 03-03-06, 09:06 PM   #15
Syxx_Killer
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The model looks pretty good. I have CAOD that I haven't played in a very long time. For the life of me, I don't remember what the coastal tanker looked like in that game. Even though I see your SH3 model, it isn't ringing any bells. Would you by any chance have a screenshot from AOD that shows the coastal tanker?
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