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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Eternal Patrol
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2). What are the top 2-3 mods people are using and are links for them still working?[/QUOTE] Game Fixes Only. It fixes many of the problems in the game, without extra enhancements. Real Fleet Boat. It changes many things, making the AI perform much closer to historical values. Trigger Maru Overhauled. It also changes a great many things. The AI is somewhat more difficult than others, on the principle that having them historically perfect gives the gamer advanced knowledge of what the enemy is going to do. For the player who wants just a little extra. Fall Of The Rising Sun. Makes TMO just a little easier and adds its own campaign values. Run Silent, Run Deep Campaign. It's not a mod as such, and there are versions to work with different supermods. It changes the campaign structure itself so convoys and warship movements parallel history. Operation Monsun. Takes the u-boat side of the game and gives it a full campaign similar to that of SH3. I can't help with the videos since I've never watched them all.
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