SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-13-13, 07:02 AM   #25
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Unfortunately, game (and mod) designers, since they can not simulate the stress of combat with a computer game, like to substitute a high workload. So the game-playing "skipper" playing at the highest "realism" setting has to do fiddling tasks R/L skippers did not do, make decisions that R/L skippers left to their crews, and basically do busy work to provide enough distraction. This is supposed to make the game "more realistic." YMMV.

To my knowledge, the Approach Officer never touched the TDC, although he might look at the solution. "Range mark. Bearing mark. AoB port 60." SH3's notepad more closely approximates the Approach Officer's tasks than hand-cranking data into the TDC. Of course, using a voice command system like SH4speech lets the skipper focus on looking through the scope, where the Approach Officer belongs.

Last edited by BigWalleye; 07-13-13 at 07:15 AM.
BigWalleye is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:16 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.