Unfortunately, game (and mod) designers, since they can not simulate the stress of combat with a computer game, like to substitute a high workload. So the game-playing "skipper" playing at the highest "realism" setting has to do fiddling tasks R/L skippers did not do, make decisions that R/L skippers left to their crews, and basically do busy work to provide enough distraction. This is supposed to make the game "more realistic." YMMV.
To my knowledge, the Approach Officer never touched the TDC, although he might look at the solution. "Range mark. Bearing mark. AoB port 60." SH3's notepad more closely approximates the Approach Officer's tasks than hand-cranking data into the TDC. Of course, using a voice command system like SH4speech lets the skipper focus on looking through the scope, where the Approach Officer belongs.
Last edited by BigWalleye; 07-13-13 at 07:15 AM.
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