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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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there are sub foldiers in the main folder that is has all the necessary mods.
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#2 |
Watch
![]() Join Date: Jun 2013
Posts: 16
Downloads: 19
Uploads: 0
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OK, I put all the Optional sub folders in and they appear to work.
1. What about the archived files? 2. Is there a manual to how to operate in the new GUI? 3. When I enabled some of the options, I got a warning that GWX had already modified some items, and did I want to enable the GUI mod or not.
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#3 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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yes you will want to enable. its just going to overwrite some of the files ofwhatever GWX mods and maybe more there should be a readme in the mod somewhere. makman is very good at writing his readmes. as to how to operate anything that is changed from the stock game should be mentioned somewhere if not just ask and you will get support
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#4 |
Sea Lord
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When you unpacked the MaGUI .rar file, you found inside it a folder named "README", a folder named "Tutorials-Notes" and a compressed .rar file named "Documents for the tools of MaGUI". These folders contain 16 files, covering everything from installation to use to special tactics. There is a 36-page manual for the Attack Disk alone. After you have read and absorbed this material, I'm sure there are a number of people who will help you with any additional questions.
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