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It's understood that if you want to use a mod that you have placed in the MODS folder you have to enable it via JSGME
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See? Not really... If you say put it in that folder, but don't say to activate it, I thought the patcher just needed it to be there to load something from it or something. You're assuming we know how your app works in the background... If you had said "load the mod using JSGME" then it would have be clear that you needed to copy it in that MODS folder first and then load it, but that's not what you wrote. That's what I meant by "ambiguous".
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Originally Posted by TheDarkWraith
See above in yellow. I was prior Navy and the expression "quit nukeing it!" comes to mind currently. Those who were Nukes also will understand that expression!
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Thanks... It's the FX Update part I didn't know what it was... I'm new to this forum, so I'm not familiar with all the mods you've ever written. A link to that mod in the readme would have been helpful to understand that.
You assume everyone knows what you know or that what you know should be obvious to everyone. You shouldn't... keep that in mind the next time you write a readme
I'm done "nuking" it for now... but I've never seen a mod or application so badly documented before.