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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Lucky Jack
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1) Switch inverter to alternate flow and check voltage on each battery 2) Activate Hydraulics pump and get Hydraulics pressure up to spec 3) Magnetos on 4) Cowl flaps to 75% 5) Intercoolers to cold 6) Fuel to Rich 7) Unlock control column and rudder pedals, check freedom of controls 8) Check parking brake on 9) Extinguisher to Engine 3 10) Primer to Engine 3 - use 3 or 4 strokes depending on the outside temps 11) Engine 3 switch to start, count to twelve and then flick MESH 12) Check pressure and temps gauges 13) Switch on generator for Engine 3 14) Repeat for Engines 4, 2 and 1 I think I may have missed a step there, I usually use the checklist on my clipboard to make sure I do things in the right order and don't miss anything. I also found this video a while ago, which I thought was pretty awesome: EDIT: Ah, booster pumps, forgot those, wouldn't go very far without them. ![]() |
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#2 | |
Commodore
![]() Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
Uploads: 0
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#3 |
CINC Pacific Fleet
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Forgot one thing from my story
Steve(it was his real name forgot all about it) He emailed me a check-list, which I should print and have at hand to use in the game. Markus |
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#4 | |
Airplane Nerd
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I start with engine 1 though. Does it make a difference? I think I did 1, 3, 4, 2 last night. They all started up just fine. ![]() and yeah....you won't go far without the booster pumps....and don't accidently click the fuel cutoff switched directly behind them. I did that without realizing it and I kept trying to start the engine... ![]()
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#5 |
Eternal Patrol
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My dad always said they started number 3 first. But my dad was a career airline pilot. It would appear that the main reason was that passengers boarded on the left, and in those days they didn't have jetways. Passengers walked across the tarmac and up a portable staircase.
So, to my surprise, the correct B-17 starting sequence is indeed 1-2-3-4.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | |
Airplane Nerd
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Left click for engine 1 and 3 Right click for engine 2 and 4 ![]()
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#7 | |
Commodore
![]() Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
Uploads: 0
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__________________
Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#8 | |
Airplane Nerd
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Also, the game has me set the cowl flaps to full 100% on start up. ![]() EDIT: AHA! Oberon! We both forgot the Master Switch in between the Magneto switches.
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#9 |
Lucky Jack
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#10 | |
Airplane Nerd
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Why won't these things start? ![]() So I started over and shut off the magnetos and that's when I knew.... ![]()
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#11 | |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Lucky Jack
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I think it varies from pilot to pilot, the '43 training manual and video say 1,2,3,4, the revised '49 manual says 3,4,2,1. I take my sequence from the checklist provided with the aircraft, but I don't think it's too important which engine is started first. I prefer to start inboard rather than outboard first because it's closer to the cockpit for visibility, and since I'm usually in the co-pilot seat to mesh then number 3 is right next to me, so I can have the window open and see and hear her start up.
I found this thread: http://forum.armyairforces.com/Start...2-m233995.aspx |
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#13 | |
Airplane Nerd
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I set everything for all the engines before energizing and meshing. They seem to start up and run fine. I just think it saves time to do it this way. I know it's probably incorrect...but i'm still learning. ![]() EDIT: Oberon...what wondorous website is that?! I found this Memoirs of 2Lt. Billy Runnels on that page....
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