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#1 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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The question is whether sea state (high waves & wind) would play in that long range calculation. I bet it does! You also want to check if your speed is in nautical miles or km because the map is in km. Roughly there are two nm per km. I would never expect my math to be dead on after a long distance run, since weather should never be the same that long. Time for trials, huh? This is the stuff I do when going out and returning home. No sense testing things under fire!!! ![]() ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#2 |
Sea Lord
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The Navigator has a command "Report range at current speed" which does just what it says. (I don't recall where this command is located, as I always use voice command, but it shouldn't be too hard to find.) Experiment with various speed settings during transition to your patrol area. Always allow time for the speed to settle after you change settings, as the Nav will only give you the range at current instantaneous speed, not the speed requested. Make sure you are in fairly calm seas. Then make a rough estimate of the distance from your patrol area to the refueling base you plan to use. R/L, RTB (at most efficient speed) + 10% (of total fuel range) is considered "Bingo", the point at which all offensive action should cease and the vessel should return home. Keep querying the Nav about range remaining so you know your operational flexibility, and adjust your plans if bad weather increases your fuel consumption. Always consider your fuel status when making tactical/operational plans.
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#3 | |
Gefallen Engel U-666
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#4 |
Growing Old Disgracefully
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Hi Guys
Here is a useful mod that increases the number of torp types available over the 2 in the stock game Check out Nauticalwolf's Torpedo Textures' and follow the links. The mod is available in 2 colours brown and grey. Choose your torp load in the bunker and untick autoloading. When reloading you can choose your torp type and tube. You need to untick autoloading each time you load the game. If you are newbie don't disregard the electric torp as this can be useful for penetrating a target that is surrounded by a destroyer screen. As it is wakeless there is less chance of it being spotted and the target altering course. Although slower than the T I G7a the T III G7e has a very good range and will give you added time to turn and go deep. Happy hunting
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#5 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Report range at current speed is: data\cfg\commands.cfg [Cmd257] Name=Report_time_to_turn Contexts=1 MnID=0x3F250002 Key0=0x47,s,"SHIFT + G" - my entry in for shoot Last edited by Mikemike47; 09-24-13 at 10:53 PM. |
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#6 | |
Torpedoman
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Very good point, I didn't take varying weather into consideration, but I'd be willing to bet it'll have a huge effect, especially strong wind. I'll have to do a couple very long range tests in different weather conditions to get a better idea of how much the high seas, and strong wind effect range. Thanks Raymond6751 ![]() Happy Hunting friends!! ![]()
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[SIGPIC][/SIGPIC] Current Realism settings: 84% My Vessel: Asus M-pro Z-77 Intel I5 3.4Ghz Nvidia Gforce 610 1 Gig ram/Overclocked 8 Gig ram. |
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#7 | |
Henke
Join Date: Feb 2012
Location: Mississauga
Posts: 85
Downloads: 197
Uploads: 1
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1.85km - 1nm ![]()
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"Water is pointed" |
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