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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Nov 2003
Location: Flint, Michigan, USA
Posts: 200
Downloads: 92
Uploads: 0
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Good morning everyone.
One of my fears of "playing with MODS" has come true. I was attempting to give my crew some new uniforms, and was installing Evan's Uni mod. I did what the "read me" me said and copied my TGA files into a new folder, and installed the files from his mod. However when I went back into the folder containing my original SH III Crew "body" folder, I did not realize that I had both files selected and re-named them. I can't find my SH III original disk so my game crashes back to the desktop. Is there anyway that someone would be willing to assist me..by getting me the original SH III crew folder files? |
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#2 |
Soundman
![]() Join Date: Nov 2012
Posts: 146
Downloads: 60
Uploads: 2
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I still have the originals, let me see if I can dig them out and pop them across to you.
This is a good reminder to me to back up more often... really need to do it more. Zipped the Body file, PM me your email address and I'll send it across
__________________
“Die Südfrüchte runter vom Kartentisch. Auf Bananen kann ich nicht navigieren.” |
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#3 |
Engineer
![]() Join Date: Nov 2003
Location: Flint, Michigan, USA
Posts: 200
Downloads: 92
Uploads: 0
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#4 |
Engineer
![]() Join Date: Nov 2003
Location: Flint, Michigan, USA
Posts: 200
Downloads: 92
Uploads: 0
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Also please understand, that my comment is not in ANY way reflected towards the mod maker.....
This mistake is entirely of my own doing...... ![]() |
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#5 |
Engineer
![]() Join Date: Nov 2003
Location: Flint, Michigan, USA
Posts: 200
Downloads: 92
Uploads: 0
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Back up and running......
With great thanks to Karl Heinrich!! ![]() |
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#6 |
Soundman
![]() Join Date: Nov 2012
Posts: 146
Downloads: 60
Uploads: 2
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Huzzahs, glad it worked okay.
__________________
“Die Südfrüchte runter vom Kartentisch. Auf Bananen kann ich nicht navigieren.” |
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#7 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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You can also use JSGME to activate mods. if something isn't JSGME compatable it is easy to make it by figuring out where the moded files go and creat the folders/ path in the mod. that is unless the files are going by 2 different names and a rename isn't needed
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