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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: May 2007
Location: Chicago
Posts: 139
Downloads: 69
Uploads: 0
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USS MIAMI A-GANG STRAIGHT UP |
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#2 |
Black Magic
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you are talking about a monumental amount of assembly code to make your idea
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#3 |
Navy Seal
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Ahh...ok, then it's clear enough
![]() Too bad, we'll keep this useless station forever... Our great code Master can't, so nobody would be able to do it ![]()
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#4 |
Planesman
![]() Join Date: Jul 2010
Location: Wisconsin, the best state in the union.
Posts: 191
Downloads: 85
Uploads: 0
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Well you could always pull back the curtains and "do your business" as a captain's bed option.
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#5 | |
Black Magic
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#6 | |
Stowaway
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When you mean assembly code, you'd have to dissect the .exe with a hex editor in order to implement something like that? Because I know in SH3 that all map markings are recorded in the .map file within that career and patrol in the Documents folder of the User. Unsure if SH5 does the same thing. Storing that info and saving it so it can be used later could be done using simple batch script, if were only dealing with only text files here. This would be doable in SH3 I'm certain, without hexediting the .exe. But SH5, I am unsure its exact workings just yet. |
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#7 |
Black Magic
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I've been decoding the Sh5.exe and it's support files for over 2 years now
![]() The map markings are not saved to any file in SH5. I have the code bookmarked where all the map tools are 'made' and updated. Ultimately I will add code that will save all the map tools to a file (at Career game end) and load them from the file (at Career game start). Right now I'm busy fixing the carriers not spawning aircraft in the game ![]() Found the SH4 code for the scout aircraft. The devs 'RET' it out in SH5 (any function dealing with scout aircraft has been replaced with RET - return to caller thus being disabled). How did these scout aircraft work in SH4 ![]() |
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#8 | |
Stowaway
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#9 |
Black Magic
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OllyDebug
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