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Old 06-26-13, 04:00 AM   #1
in_vino_vomitus
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Dark Wraith's Water disturbance mod seems to work pretty well. It masks you from sonar for a short while after the depth charges go off.
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Old 06-26-13, 07:48 AM   #2
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Originally Posted by in_vino_vomitus View Post
Dark Wraith's Water disturbance mod seems to work pretty well. It masks you from sonar for a short while after the depth charges go off.
I may have to try this again, I never was sure if it worked or not..
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Old 06-26-13, 12:18 PM   #3
in_vino_vomitus
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it certainly seems to - I run at full ahead for 30 secs after the last DC, which can cover a fair distance if they're dropping lots of them. It's not like having a cloaking device or anything, but it helps - I don't suppose there's a cloaking device mod in development anywhere?
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Old 06-26-13, 09:45 PM   #4
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Another tactic that will go a country mile is beginning your dive as soon as you fire your last torpedo of the attack.This helps a lot because by the time the fish hopefully hit and raise Cain you will likely already be over 100ft down or more.

It takes time for the escorts to get to you so the more depth and distance you place between you and your attacking position(enemy estimation of it).Do not go too fast though as you descend stay below 3knots ideally go only 0.5kts.

In the control room in front of the map table you will see several gauges on the starboard side of this cluster you will see a set of tachometers usually four unless you are in a sugar boat.You want these tachs to read 50 RPM or lower when trying to be silent.

I also as I dive after my final fish is loosed I order the boat to turn 90 degrees away from the convoy at low speeds it wont get you turned around very fast but it will get you headed away from the convoy.

One thing you should never do is sit all stop without momentum for any length of time this is pure suicide and usually they will manage to find by active sonar and nail you.I have seen escorts use trickery and make it appear that they are off only to have one escort have my fix all along and wait for right moment and wham.

You need to be careful when going ahead flank when you hear a run because sometimes they will be off by a few hundred feet and if you run full out to early you might give away your position.Always have an idea where each escort is and use this information to time when and how long you run at high speed.The reason I say this is because someone can be in position to hear you the most highly skilled escorts are very good at this.

You will be able to tell to some extent by how loud the splash sounds if it is very loud it is danger close and perhaps right on you if the splash sounds dull it may be far off and you might actually give away your position by over reacting.Also listen for the number of splashes this can be a clue rapid ones usually means they have a good fix if you hear only one or two they may not be certain.In my experience they seem to use the Y-throwers more to scare you if you only hear them do not over react if you hear both normal splashes and Y-throwers that usually means that they really have you pegged and they are tossing to cover any route you might take if you hear that depth is your only real option as no matter how you turn you may get hit if they have your depth.

Again as I said begin your dive and slink away right away resist the urge to watch the ship get hit or sink as this greatly reduces you slink away chances.Using my quick slink way method I have more often than not managed to avoid a prolonged escort encounter.Prudence is the better part of valor.you can always pull and end around a make a second attack later so do not get greedy target two to three ships dive slink away rinse wash repeat.
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Old 06-28-13, 11:14 AM   #5
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I actually use the dead stop all silent method when attacking Task Forces and Convoys. I have had DD's come within 800 yards of me and never hear a thing. The lead escort passes leaving the trailing ships sitting ducks. I try to focus on tankers when striking merchants if they have any and set myself fairly head-on to the escorts and convoys but about 800 yards off the track.

I have sank Battleships and Carriers this way. As soon as the last fish is out I secure silent running, then I go all ahead flank, crash dive and make sure I head along the incoming track of the ships. This way it is my hope their noise mask me and I dive down as deep as I can go. The larger war ships do not have DC's so they simply are not a threat while I'm below them.

I can normally spot an open area 20 - 40 degrees where there are no ships and turn into that heading then go all quiet and rig silent running. In deep water it is very rare they find me.

I once was crippled in 50 meters of water after striking and sinking a British Heavy Cruiser. I had so much flooding from the DC attack I simply could not move and lay there on the bottom just knowing it was going to end.

The escorts must not have had good sonar men as their tracks over me kept being to starboard or port and while some depth charges added a bit of damage they never seem to actually pinpoint my location and after 2 hours they left. I sat until repairs were completed and ten sailed home.
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Old 06-28-13, 11:56 AM   #6
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Quote:
Originally Posted by merc4ulfate View Post
I actually use the dead stop all silent method when attacking Task Forces and Convoys. I have had DD's come within 800 yards of me and never hear a thing. The lead escort passes leaving the trailing ships sitting ducks. I try to focus on tankers when striking merchants if they have any and set myself fairly head-on to the escorts and convoys but about 800 yards off the track.

I have sank Battleships and Carriers this way. As soon as the last fish is out I secure silent running, then I go all ahead flank, crash dive and make sure I head along the incoming track of the ships. This way it is my hope their noise mask me and I dive down as deep as I can go. The larger war ships do not have DC's so they simply are not a threat while I'm below them.

I can normally spot an open area 20 - 40 degrees where there are no ships and turn into that heading then go all quiet and rig silent running. In deep water it is very rare they find me.

I once was crippled in 50 meters of water after striking and sinking a British Heavy Cruiser. I had so much flooding from the DC attack I simply could not move and lay there on the bottom just knowing it was going to end.

The escorts must not have had good sonar men as their tracks over me kept being to starboard or port and while some depth charges added a bit of damage they never seem to actually pinpoint my location and after 2 hours they left. I sat until repairs were completed and ten sailed home.
Remind me, what mods are you running? How do you sit on the bottom without it ruining you hull? I go all silent for short periods when waiting on convoys and tfs is escort is near by if they get too close, they pick you up.I dont sit stationary for long as it was tough for subs to do, they always had to have some spee
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Old 06-28-13, 08:27 PM   #7
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These are the only mods I am running

Generic Mod Enabler - v2.6.0.157
RSRDC_SH15_V550
RSRDC_V5xx_Patch1
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OM_Med_Env
OM_Harder_Escort_L1
Popular German Music From The 30´s
UBM Missions
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