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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Just realized that some objects in ship_cargo.GR2 are not set in CargoDef.cfg. They are:
jeep1 Firetruck Willis Also note that the Willys MB Jeep is missing its textures. It could be that it didn't get any texture assigned, or that its meshes are missing UV mapping at all ![]() |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Now it is a matter of rebuilding the texture starting from the UV mapping... |
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#3 |
Navy Seal
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Might sound stupid, but is the Willis really needed?...tanks and trucks are already nice
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#4 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Quote:
[CargoEntry 14] NodeName=Jeep LinkName=jeep1 StartDate=19380101 EndDate=19451231 CargoType=0 [CargoEntry 15] NodeName=Firetruck LinkName=Firetruck StartDate=19380101 EndDate=19451231 CargoType=0 And it worked! I could select them from the mission editor, and they appeared in game also. Yep, the jeep is missing textures, and the Willis-car could maybe use better textures, looks a bit ugly to me. But I don't know anything about the UV-stuff (and I don't want to know ![]() I did another test as well, I think the most important test so far. I modded the Coastal Waters campaign, so that all the random traffic cargo ships have some external cargo. I added k-nodes to HogIsland ships and started a new campaign. While patrolling near Poland I met this one HogIslander, and yes it had external cargo! So this is a random ship, I haven't placed manually any cargo to it. ![]() Everything seems to work so far! |
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#5 |
Ocean Warrior
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Well done
![]() ![]() So, now we just need Trevally to make changes to the campaign and put the edited .cfg and ship files to the mod ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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But help would be nice, especially with editing the campaign (Trevally??), or adding missing zones (boxes and spheres) to the cargo.zon file. Any brave volunteers? ![]() |
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#7 | ||||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Here is a view of it with its brand-new textures: ![]() ![]() Quote:
![]() Since we are at it, what do you think about some totally new cargo models? I was thinking about an assortment of barrels and sacks. I have found some good royalty-free meshes on the web. I could try combining them and putting them in a dat file for you to test them in game, if you agree. ![]() Quote:
http://www.mediafire.com/?lmjaiazbpg8k2p9 Dropping it in the Textures/TNormal/tex folder is enough. As for the other Jeep that you are mentioning, I think you meant the one called "jeep1". If you tell me what is wrong with its texture, I can try improving it ![]() Quote:
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![]() I have just one suggestion: when you are adding K bones to multiple hull ships, check that the parent object of the recently added bones is the appropriate hull part. Quote:
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#8 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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