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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Download and try this mod : http://www.subsim.com/radioroom/showthread.php?t=171982
It will greatly improve your shadows, at a PC perf cost though...
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#2 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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The dynamic shadows of SH5 have some problems, one or two are fixable/adjustable, the blurry shadows problems are almost impossible to fix because in my opinion the code for the shadows have mistakes, and cannot be sorted out with resolution adjustments, the shift problem of the shadows (see below screen) in which the shadow is shifted about 30cm to the right is fixable
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#4 | |
IntOpsVet
Join Date: Jul 2007
Location: Norway
Posts: 87
Downloads: 68
Uploads: 0
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![]() Quote:
![]() Only one problem now. When the shadow is cast on lets say a person, that shadow can be seen on the other side of that person. Same thing on the sub. I put that mod last, and its not overwriting anything.
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--CURRENT BUILD-- CPU: Intel Core i9-13900KF 5.8GHz GPU: ASUS TUF Gaming GeForce RTX 4090 OC Edition RAM: Kingston FURY Beast RGB DDR5 5600MHz 64GB SSD: Kingston FURY Renegade PCIe M.2 NVME SSD 2TB CASE: Phanteks Eclipse G500A DRGB Mid Tower MoBo: ASUS ROG STRIX Z790-F GAMING PSU: Corsair HX1200, 1200W PSU Screen: ASUS 27" gamingskjerm ROG Strix XG27AQ x 2 Last edited by BerntBalchen; 06-29-13 at 03:29 AM. |
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#5 |
Navy Seal
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![]() ![]() The only issue with SH5 shadows, is they don't take in account crew on deck, nor the sub flag.
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#6 |
IntOpsVet
Join Date: Jul 2007
Location: Norway
Posts: 87
Downloads: 68
Uploads: 0
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Same thing on the conning tower. Can see the shadow on the dark side. Like the tower is made of thin paper.
I removed the mod and the problem was still there. I went in to dock first as well. Hmmmm...
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--CURRENT BUILD-- CPU: Intel Core i9-13900KF 5.8GHz GPU: ASUS TUF Gaming GeForce RTX 4090 OC Edition RAM: Kingston FURY Beast RGB DDR5 5600MHz 64GB SSD: Kingston FURY Renegade PCIe M.2 NVME SSD 2TB CASE: Phanteks Eclipse G500A DRGB Mid Tower MoBo: ASUS ROG STRIX Z790-F GAMING PSU: Corsair HX1200, 1200W PSU Screen: ASUS 27" gamingskjerm ROG Strix XG27AQ x 2 Last edited by BerntBalchen; 06-30-13 at 02:57 AM. |
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#7 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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#8 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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I was trying for many many Months to fix the SH5 dynamic shadows, finally I give-up, I think is a code problem, this are my latest SH5 shadows settings, but are not yet perfect because of the SH5 shadows code problem
[Shadows] NumCascades=3.0 LowResolution=4600.0 HighResolution=4600.0 [Interior] FarPlane=5.0 ExtrudeCamera=1.0 DepthBias=0.0005 DepthSlopeBias=3.0 Split1=0.07 Split2=0.27 Split3=1.0 FilterSizeSplit1=1.0 FilterSizeSplit2=1.0 FilterSizeSplit3=1.0 [Bridge] FarPlane=800.0 ExtrudeCamera=6.0 DepthBias=0.000001 DepthSlopeBias=3.0 Split1=0.0010 Split2=0.0015 Split3=0.0023 FilterSizeSplit1=1.0 FilterSizeSplit2=1.0 FilterSizeSplit3=1.0 [Exterior] FarPlane=360.0 ExtrudeCamera=50.0 DepthBias=0.0000015 DepthSlopeBias=3.0 Split0=0.010 Split1=0.015 Split2=0.023 FilterSizeSplit0=1.0 FilterSizeSplit1=1.0 FilterSizeSplit2=1.0 |
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#9 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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