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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Airplane Nerd
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But...you know....eh.... ![]() I'll have a Root Beer since I'm not legal drinking age yet. ![]()
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#32 | |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
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![]() ![]() Now, Old Son, I'm a little concerned about this negative attitude of yours. It IS 1942, after all. Get with the times! Next thing you'll be telling me that you don't smoke!! It's admirable that you still feel the need to conform to your family expectations - altogether admirable for a young fella, like you - but you have a new family of Salt Water Brothers to rely on now, who rely on you. So, shape up son! and forget this Root Beer stuff (especially if you get rostered over here - it's Ginger Beer, son, not something you have with a fag after horizontal dancing with the squeeze!) So, man up! Here's your Shirley Temple. Down the Hatch! ![]() |
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#33 |
Rear Admiral
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Gryf,
Ignore the funny man behind the curtain {Red}, he's not the most honest sailor. He's faced the Subsim court numerous times over his lies, not even supposed to be doing anything but delivering wiping papers in an old Sboat.
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#34 |
Grey Wolf
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Location: NY
Posts: 995
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#35 | |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
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And tall tales are a prerequisite for advanced Sailorisation here at the Dolphin's Hole! Speaking of which - you're not going to believe it, but I've just come back from playing patti-cake around Camranh Bay and generally being belligerent around the Singapore-Hainan Island line, and, guess what? Another Navy Cross and promotion to Commander!! ![]() I mean, let me be straight for awhile - 8 solo merchants for a total of 48,000 tonnes is hardly earth-shattering (is it?). The Hunt will think I was very naughty, but I finished off half of them with my nice new #4 gun (on paper the #5 looked too big and silly - especially the two-bag loading!). Although the re-load rate is slower than my previous #2, it obviously packs a much bigger punch and I took one out with gun only when both torps dudded (I have an Iron-clad rule that no 5,000 tonne merchant is worth more than two torps!). So, maybe my bloody-mindedness is what they mean by 'aggression' in the Citation. As long as I don't pop up till I'm 3,000 or more away, I haven't had any trouble Deep Sixing them. So, there you have it. No IJN encountered (except one warship on radar heading fast past me at 9 nm in heavy rain - couldn't catch him: down to two torps by then anyway, so probably just as well...., and the few odd planes, easily evaded - especially with my improved radars). So, what's 'heroic' about all that, eh? I feel like a fraud. But still, the crew seem pleased for me. As The Chief said, "We had some fun; put some of them on the bottom; and you didn't get any of us hurt. What's wrong with that, eh?" Some people are blessed with a simple outlook on life, don't you think? Good people to know. Like you lot. Tight Hatches. |
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#36 |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
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#37 |
Rear Admiral
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You eventually hit the big convoys, protected by those mean Type AB's throwing 100's of charges at you, trying to control your dive due to all the damage.
The medals are made of tin, we give em out like candy, today, everyone gets awards. Red has learned to be careful with his reports, so I guess he's OK now. Red's just wishy washy, prone to mouth off, apoligize for no reason, then do it all over again, but I don't hold it against him.....too much.
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#38 | ||||
Airplane Nerd
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![]() I'm an American High School student that is also a Fleet Boat skipper. ![]() ![]() Quote:
When I mouth off, I apologize for mouthing off! ![]() *mutters about the Admiral being behind a desk too long*
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#39 |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
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Well, 'Hunt', my young friend, you will find I am an Equal Opportunity Insulter, but prefer camaraderie and a barista coffee to a drunken brawl any day, and, like you, do not (and never have) smoked. Now, don't think that I feel that means I am in some way virtuous, because, if I can be so bold as to offer a philosophy of life garnered over a half-century of experience all over the world:
'If you must have vices, try to keep them down to only one at a time, so you can get really good at it.' I'll leave it to you to figure out what my current vice a la mode is. ![]() That being said, you are welcome here at the Dolphin's Hole any time you are in port, and I'll have a steady stream of Virgins on tap for you (that's a Bloody Mary - wash your mind out!), and anyone that mutters about unmanly conduct will be swallowing some teeth. Either that or I'll force them to drink a Schooner of Creme de Menthe. That'll fix them! ![]() Now, Gurus Mine, here are some gun questions for y'all (knowing how much The Hunt disapproves of the use of same, I'm OK if you cover your eyes and go 'La. la. la. la. la" for a while): - as the AI is far less accurate at medium distance than I am on the gun (and only 'better' at distance because the inadequate zoom on the gun-sight means the target just gets too small to see what's happening), I have occasion to be concerned about the sanity of some of my deck crew. When slewing the gun far port or starboard to fire back over my shoulder, as it were, there is a crewman standing watch on either side and forward of the conning tower. It means two things: first, they block the view through the sight, and second, they are standing in front of the barrel. Now, I know they are all macho and fans of 'Kelly's Heroes', but, really?! Mod adjust anyone? - Why, as I have 'No stabilise view' selected, is the gun so rock-steady regardless of sea-state? Is this native to SH IV? (Disappointing as the bouncing gun barrel in previous versions of SH was an appreciated 'realism' feature. (Waiting for the barrel to steady and timing swells became one of my better skills....)) Is there a Mod out there to amend this anomaly? - If any modder actually wants to improve game play significantly for Gunnys, here's a couple of suggestions (if they haven't already been spotted and modded? If so, where, where!?): - When gun is zoomed in, slew-rate on left-right arrows should be radically adjusted down to allow micro-adjustments. As it is the arrows are useless - it wildly overshoots left or right at the briefest touch, so you have to use the mouse and that's a Royal Pain. - Have some kind of Range read-out slaved from the bridge glasses or have range called out from the bridge (the same way sonar contacts are called), say, every 100m change(?). (Its a real pain once you lose track at distance because the zoom is inadequate to see if you are under or over-shooting and have to leave the gun; run up to the bridge and take a range reading; then run back down to the gun AND BEGIN ELEVATION ALL OVER AGAIN FROM 500! That's a total waste - at the very least, couldn't the gun stay in the elevation last set, so long as 'Man Deck Gun' is selected. Re-elevating is a painfully slow waste of time! - on a graphics issue, I notice my bridge crew are a little transparently ghostly. E.g. I can see the horizon line right through the head of my companion on the right. Is this a settings issue inside a mod, or native to this program? That's all for now. Thanks for the fun. ![]() Tight Hatches. Last edited by Gryffon300; 07-14-13 at 11:25 AM. |
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#40 | |||||
Airplane Nerd
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The gun view is usually stable...but the shots aren't... At least in my experience. And the bridge crew is notorious for graphical errors. You know....staying on deck while submerged....etc... ![]() Quote:
*picks up the phone* Yes Admiral...Sorry sir. Got it. No more fun. Thank You Sir. Sorry once again. *hangs up* Well, COMSUBPAC says no more fun around here....but we're going to do it anyway. Quote:
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#41 | |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
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What technique do you use for long-distance detection? With this early war gear, do you find the quoted ranges (10,000 for WCA acoustic and 20,000 for SJ Radar) are accurate? (In SH III I would often get best results submerging and going Silent, all stop and listening hard to pick up screw sound well beyond horizon - but I suspect that was better gear than this.) TH Gryff |
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#42 | ||
Airplane Nerd
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Aircraft is a completely different concept altogether. I tend to avoid all the aircraft I can. I don't want to be caught in the open. It has happened a couple times....but one of two things happened to cause it. 1. I was damaged and couldn't dive 2. I wasn't paying a lick of attention. Probably messing with the gramophone or the pretty details inside the boat. Quote:
Until you get Surface Search Radar, it's like SH3.....just a shot in the dark along the shipping lanes. At least in my experience. ![]()
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#43 |
Rear Admiral
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If you're using time compression, your PC will start lagging out when a convoy is near, larger the convoy, the more lag you will feel. Some prefer to activate the stopwatch to notice the lag, but you can hardly miss it.
Anytime a group enters the contact zone around your sub, about 20nms, you'll feel the lag. You can then dive and get a sonar bearing. It's basically a bug or cheat, because you can hear on sonar to the max limit anytime during the war, your crew will hear only within range of the sonar on board. The game isn't perfect, it only uses one sensor at a time. You'll get equipment upgrades as the war progresses. Now, once you get into the action, moreso if you play with cams off, don't trust sonar. You'll see sonar lines which may clue you in on range, but several factors come into play, your speed, his speed, weather, being below the thermal, etc. A sonar line may appear long, so you come up to scope depth feeling safe, only to find the escort in much closer than you thought. Often escorts will stop as well listening and usually a sleeper is left behind once the convoy gets away. If you have cams off, come up above the TL first, change directions a few times, clear your baffles. Some make the mistake of thinking it's clear, blowing tanks, surface to find a escort blowing them out of the water. Always come to scope depth first for a peek. Don't do anything stupid like walking around the boat looking at walls, playing with the radio why under attack. I know, you're thinking "what idiot would do such a thing," but they exist. Check out the sub patrol thread, I've posted several reports of my heroic crew in action.
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#44 | |
Airplane Nerd
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Very good advice. ![]() I've never been caught spectating in an attack on a ship... but those planes can come out of flippin' nowhere sometimes. ![]() and I used to post my patrol reports....until I was courtmartialed for my mental inability and incompetence.
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#45 |
Rear Admiral
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You were never court martialed,you were found mentally unfit and placed under the care of Dr. Steve, also mentally unfit.
__________________
![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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