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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Sea Lord
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Beautiful piece of work, Makman!
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#77 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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MEP V4 in action
Bay of Biscay October 1942 U-172 IXC ![]() Head-on shot ![]() Well done for one more time Makman Ποτέ δεν πίστευα ότι θα μπορούσαμε να έχουμε τέτοια γραφικά. Translation : I never thought it would be possible to have such graphics. |
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#78 | |
Planesman
![]() Join Date: Nov 2011
Posts: 191
Downloads: 50
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Lots of tests later, i found out, that reapeted sighting reports only occur, if realistic sensors are switched on. If so, the (non-stock) search beam characteristics ot the visual sensor leads to that lost and reestablished contacts, again and again. The time between the sightings depends on - the sweep period. So i would recommend to set the original (stock) values: sweep period=15 sweep arc=0 probinsidearc=0 The 4 lookouts had to overview each a 90° part 4 times every minute (read in a book, maybe Paterson): This leads to a real sweep period of 15s. ![]() I wouldn´t recommend to switch off the realistic sensors as there are some more functions like precisrange or surface which wouldn´t work anymore. Beyond, the lookouts will show you the direction of the contact only immediately after having found it. Another thing is, that if the atmosphere has changed, thus the player´s visual range has changed. But not only the crew and the AI visual range have to be adapted and not only all other visual settings, but every other sensor (hydrophone, sonar, radar, rwr) of the boat and of the AI has to be re-balanced! I´ve been playing around with these values for years and finally got a more or less balanced system for my own 16km atmo. But i won´t touch this again. If anyone likes that: Be prepared to be surprised by summer or winter or things like that which are changing astonishing fast. ![]() greetings |
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#79 |
Hellas
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thank you all guys for the supporting messages !
anyway back to topic that is raised whats your opinion about the 'flying ships' ? leave the feature or eliminate it at the next upload? the side effects by eliminating it , are : 1. on free camera ,when user is having the camera very high ,the enviro starts glitching and the large 'square' of sea becomes vissible making the enviro look ...'cheap' and crappy ( this side effect is more vissible on the clear with exellent visibility weather ) 2. the vanishing of ships's hull becomes really worst becuase ships will look vanishing their hull in water (instead of vanishing it in the fog on sea which gives the impression of the 'flying ships').one option we have here and 'heal' somehow the problem is to make ships vanishing their hulls way far than the horizon line (about 8km) to the 16km far away or more. it will not be realistic by any meaning, but it is the only way to have vanishing hulls without flying ships or 'sinking' in water ships what do you think ?
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#80 | ||
Hellas
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![]() maybe thats explain why i don't have the repeted ship spots as i have the realistic sensors feature always off. i can say here that ,in my tests,the precisrange and the surface fuctions are working when ''realistic sensors'' are off. so maybe it has impact only in these search beams? but ,on the other hand ,i think as i am typing this message, the search beams are working at hydro or radars even when ''realistic sensors'' are off , isn't it so ? Quote:
things are not so bad as they are now becuase in most supermods these diveces (radars-hydro ) are adjusted to way larger values according to propotions of a 16km visuals so i can only say that a 20km enviro is much better than a 16km one in this situation. on the other hand , adjusting the other sensors demands a huge search of finding the real values for each device (something that i never did and probably never do as demands so much time) and i am all in if someone (like you) give us a mod with these sensors (hydro - radar ) adjusted according to the propotions even of a 16km visuals values . all that i would have to do then (which will not be more than an afternoon work) is to adjust all these sensor values to the propotions of a 20 km visuals so , if you are very huppy with your sensors at the rest devices , send them to me and i will adjust them to fit in the 20 km enviro (or you can try it yourself as some tests to see how it works)
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#81 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#82 | |
Planesman
![]() Join Date: Nov 2011
Posts: 191
Downloads: 50
Uploads: 0
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FYI:
C3 Cargo 16km atmosphere. Distance: 14km. LSH3 + WAC3.0 Real atlantic: ![]() Same situation MEP4: ![]() LSH3+WAC3.0 Real atlantic: Left: Battleship KGV, right: Destroyer, both AOB=0: ![]() Same situation - same distance with MEP4: ![]() manos: Quote:
Leitender |
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#83 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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U-552 Tiger IDF |
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#84 | |
Hellas
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as soon as we clear up this issue at settings with the repeted ship spots. when i have the confirmations from the members that are facing it , i will reupload it again so be a little patient , will not take long
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#85 |
Hellas
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γεια χαρα Χαρη,
κ που εισαι ακομα,εχουμε να δουμε και αλλα αρκει να συνεχιζει ο κοσμος να μονταρει! να ξερεις οτι το moding στο περιβαλλον δεν τελειωνει ποτε. υπαρχουν τοσα απειρα χρωματα να 'παιξει' κανεις ,ακριβως οπως συμβαινει κ με τα απειρα χρωματα της φυσης ποτε , κανενα ηλιοβασιλεμα δεν ηταν ιδιο με το χθεσινο του !
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#86 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
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Χρησιμοποίησα για πρώτα φορά το περιβάλλον που έφτιαξες (ΜΕΡ v4) και ξετρελάθηκα! Τέλεια δουλειά. 'Οσο για τα πλοία που φαίνονται να αιωρούνται στον ορίζοντα για μένα είναι κάτι το ελάχιστο , αμελητέο. |
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#87 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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U-552 Tiger IDF |
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#88 |
Watch
![]() Join Date: Jan 2012
Location: Deland, Fl
Posts: 25
Downloads: 103
Uploads: 0
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Hey makman94, really like the mod and want to keep using but i'm having a problem:
It seems that ships will not engage eachother when I have M.E.P v4 - VisualSensors for GWX3 added in jsgme. I think it's maybe because they can't see? Heres my activated mod list: widescreen _GWX3.0 M.E.P v4 Optional - FSF for MEP v4 Optional - ShipVanishingHull for MEP v4 TheRealPing Widescreen MaGui v3.4-SA Rbs1_SH4_Effects_GWX_30_71 GWX - Axis Mediterranean Aircraft Skins Supplement to V16B1 (JSGME) M.E.P v4 - VisualSensors for GWX3 Thanks! |
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#89 |
Torpedoman
![]() Join Date: May 2012
Location: Under the Sea
Posts: 119
Downloads: 238
Uploads: 0
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I seem to have a similar problem as teapot.
Enemy ships will not engage me or zig zag when i am close by. I have the optional sensors pack enabled. Other than that i am loving your mod! Such a beautiful environment! ![]() ![]() |
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#90 | |
Argentinian Skipper
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Regards, Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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