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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2011 |
Navy Seal
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If you desable all torpedoes patches, all torpedoes will work for sure
![]() The historical point of this stuff, is to get many torpedoes failure, as it was in RL...getting 50% failure seems accurate. Perso, i get less (around 30%) but will not complain ![]()
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#2012 |
Watch
![]() Join Date: Apr 2013
Location: California
Posts: 23
Downloads: 452
Uploads: 0
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Maybe I did something wrong. I feel like it might be something with the new ui 7.4.2. I didn't fully understand how to install that. can someone point me in the right direction or explain it to me a little but better.
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#2013 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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The game process can tend to use up to 2 GB
With certain mods the game texture memory can exceed 1.7 GB Ofcourse caching ontop of this from real OS's like windows 7 and 8 (xp doesnt support smart caching) means you can effectively end up with all the files in ram as cache my system currently has 13 GB cached with SH5 running |
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#2014 |
Ace of the deep .
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Chasing a merchant at night in stormy weather .
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#2015 |
Navy Seal
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I think you forgot to take the lens cap off
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#2016 | |
Navy Seal
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![]() Quote:
![]() See here http://www.subsim.com/radioroom/showthread.php?t=203711 ![]() |
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#2017 |
Samurai Navy
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Sadly your modsoup is very dark at night, even when there is a full moon....
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#2018 |
Count Dracula
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![]() nice one sober ... same here chasing a merchat but not in heavy stormy night but a raining night. ![]()
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#2019 | |
Bosun
![]() Join Date: Feb 2012
Posts: 64
Downloads: 232
Uploads: 0
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Did you unzip a NEW copy of the mod enabler, that can make a big difference. Don't worry too much about the mods, That's the point of the mod list, to give you a list that will be stable. Focus on the install, that was/is the source of all my problems. It took me a million years to get the install good enough to see a stable game and realize how well this game can be made to work. someone needs to create an "order of operations". I don't feel qualified yet but I'm working on it. |
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#2020 |
Seasoned Skipper
![]() Join Date: Jun 2009
Location: In your ocean, sinking your ships
Posts: 721
Downloads: 96
Uploads: 0
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Two things I have to say.
First: As you see the pictures, the rectangle trail has been there with idling ships and our sub. Is there a way to fix or disable the trail mod? Second: The ship markers doesn't show up on the map when in visual contact and I believed that it caused by the generic patcher.
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#2021 |
Ace of the deep .
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Computer specs please .
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#2022 |
Seasoned Skipper
![]() Join Date: Jun 2009
Location: In your ocean, sinking your ships
Posts: 721
Downloads: 96
Uploads: 0
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Window 7 Ultimate 64bit
Intel i5-2500K 3.3ghz 8gb ram Nivdia GeForce GTX 560 Ti
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#2023 |
Ace of the deep .
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unenable sobers see thru wake fix
nividia cards dont like it . |
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#2024 |
Nub
![]() Join Date: Jun 2013
Location: Naples NY
Posts: 4
Downloads: 34
Uploads: 0
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In the step "Use NewUIs_TDC_*_*_*_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
Message Box TC1OnAnyMessageBoxText = True Time compression TCxOnContactDistanceEnabledTCLevel=1024" I do not have any of the catigories to adjust. it is just a blank box. |
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#2025 | |
Ace of the deep .
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NewUIs_TDC_*_*_*_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer Set path to menu text Set SH5 install path Open the PY file NewUIs_TDC_*_*_*_ByTheDarkWraith\data\Scripts\Menu \TheDarkWraithUserOptions |
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