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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | ||
Hellas
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yes ,i am loosing grip on myself when someone is rude towards me saying that i am using drugs (your first post) and yes i am loosing grip when they are quote the half of my phrases changing the meaning of my words (your second post). you were wrong but you continued Quote:
ps :... ![]() ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#47 |
Stowaway
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Sorry but it is hopeless to speak with you in a sensible manner so to speak..
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#48 | |
Argentinian Skipper
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Second: You are new in SUBSIM. Here, there are some guys active from the very first of SH3, I´m in the Forum from 2009, and EVER we respect the work of the modders. Makman is an "institution" in this site, the same for Jimbuna, SailorSteve, Fubar, Ducimus, and many others, and deserve respect and consideration. Three: You are free of tell us your questions, feedbacks, etc; but with RESPECT. Four: As I think you will not understand all the previous points, I request to moderators the "call to order" for this user. Five: Please, go to play Angry Birds. ![]() Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#49 | |
Predator of the sea
Join Date: Nov 2012
Location: England
Posts: 139
Downloads: 6
Uploads: 0
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![]() Also if you don’t like this version well don’t use it All you have managed to do is make yourself look stupid and have no relevant point to make so you are trolling this thread. Makman94 as I have said before in this post well done best effort at an environment mod so far. ![]() |
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#50 |
Stowaway
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Montekidlo is sorry for those fools who took offense over this nonsence which actually begun from post other than mine.
But I guess the wind is stronger out there than my single blow ![]() Cheers and have fun! P.S. Angry Birds game rocks my world too! ![]() |
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#51 | |
Sonar Guy
![]() Join Date: Aug 2009
Location: Matalava Island
Posts: 378
Downloads: 59
Uploads: 0
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I can understand asking if their is a fix for an issue. If there isn't, accept that and like Makman94 stated, decide on your own to keep it or move on. I found Makman94's M.E.P. v3 to be excellent and look forward to version 4. |
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#52 | |
Predator of the sea
Join Date: Nov 2012
Location: England
Posts: 139
Downloads: 6
Uploads: 0
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You cant apologize and insult people in the same post you are the fool with the problem as you keep proving by not moving on ![]() |
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#53 |
Pacific Aces Dev Team
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So I stay out of the forum 24 hours and look how this thread has been derailed
![]() Please gentlemen, stop this at once. Any further comments not related to the MEPv4 will be removed, and infraction for the author considered. Lete everybody enjoy the mod and its discussion, please ![]()
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One day I will return to sea ... |
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#54 |
Planesman
![]() Join Date: Nov 2011
Posts: 191
Downloads: 50
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If the players would take a serious look onto the stock game they could see, that this critizised "hovering ships" above the horizon are already a stock game "feature". There you have an ugly grey stripe above the horizon. The shown screenshot of makman´s mep mod is way better than what i used to see in sh3.
![]() SH3 cannot show vanishing (i.e. "sinking") ships behind the horizon, it´s a kind of simulated with this stripe, which gets wider, the farer away an object is. So imho makman´s mod does the best what one could do with this game. makman: concerning "ship spotted" effect: Tried several times an got opposite results ![]() Greetings. |
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#55 |
Stowaway
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@Leitender
I could agree on one thing: friendly encouraging pat on the shoulder is more than flaw pointing finger.. ![]() |
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#56 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
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Loving the environment so far Mak.
I too have the continuous ship spotted "bug", but as I've had it with GWX with its original environment I don't contribute this to v4. I did drop done of the "arc" values to 0 but haven't noticed a quantitive change. Just fiddling with the settings isn't a very scientific approach though. So if you need someone to help test settings, I'd be happy to help! T |
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#57 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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hi makman, this mod is looking/working very nicely, you have really nailed the ambient lighting, and the overlal look and feel is a huge improvemnt over stock SH3
...i have one question...could you tell me which parameter will controll the amount of reflection of the sky on the sea? If this is indeed an easy thing, if not no matter..... ![]() ...also (to the moderators) I am getting very suspicious of these guys that have have very recent join dates...I suspect they were people banned in the past and are back to torment ![]() |
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#58 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#59 | |
Hellas
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you said at post 36 that the pics of mep are lovely (it is not hiding anything behind them 'clever' member.what a lovely critisism...) so if this is your only (!) problem with mep then all will be ok in your miserable existance ...lsd...weed effects...weird and funny...difficult childhood...Prozac...consult a specialist...hopeless to speak with you in a sensible manner...fools...flaw pointing finger .....amazing perfomance really ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#60 | |||
Hellas
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as i said to lemona , you can make this 'stripe' less wider as you are increasing SeaRelativeZMax values in fog distances so , you can get read of it if you like but it has its side effects about the ship spotted issue let me know if you get anywhere and send me the test mission to reproduce it ![]() Quote:
you have the repetation with my sensors enabled ? if yes , set 0 at SweepPeriod , SweepArc and ProbInsideArc and see if it makes any difference Quote:
the reflection of the sky on water is a combination by different values but the most drastical values are located at scene.dat-->sky-->clouds-->SceneParameters in there, there are three states (0-for clear weather ,1-for cloudy weather and 2-for bad weather)
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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