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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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![]() Quote:
![]() Furthermore, it would "destroy" your mod purpoise imo, deleting the human error factor ![]() As i already said, i love your mod concept and it's adding a real immersion to the sim. The hydrophone station is one of the most important U Boot part (if not the most), and it really deserve a special attention of the modders. You did it right ![]() Using your mod, we really take the incarnation of the hydro man 73 years back, trying to decode what he was hearing to give best speed and heading estimation, and sometime at crucial moment! To me, only 2 things missing. Waships, and few cargo sounds can't be heard at certain RPM...but second one i didn't encounter yet.
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#2 | |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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![]() Quote:
Some sounds will be new. I'll put warships. * fifi, I can make all the merchants have sound at >3knots, but not in all revolutions. To solve this we must increase the eng_power, the problem is that I do not want to put a "small_merchant" with the force of a cimmaron, but I will try to solve this in another way. Remember: With the "propeller_4_hyd" modified to max: 99rpm, the minimum is approx 42rpm.
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. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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#3 |
Navy Seal
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Sounds good
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#4 |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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(google translation from spanish)
I'm doing mod version 3. RPM warships will reach 130 rpm. (heard by the hydrophone) I do not know if the German navy had data from the British battleships rpm. Because only one unit still is not enough to collect data during the war. How do the Germans know how many revolutions per minute rotating propeller "renown_Battlecruiser"? i.e. I do not know how they did this. I'm thinking of adding only warships with more than 10 units produced. ![]() ![]() ![]() I accept your suggestions regarding this. ![]()
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. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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