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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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I check this ![]() Edit 1; I read through the thread and I found a discussion about the same behaviour - arms spread out... Stormfly's answer to this was - 'this is caused by lack of memory'... ![]() Now, this time it possibly can't be the reason why this happens to me right now - not with 16 Gb RAM... ![]() Edit 2; Even WITHOUT ANY mods the crew is still standing like that ![]() Last edited by Silent Steel; 06-07-13 at 10:01 AM. Reason: Checked the thread you suggested |
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#2 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey Mates,
today i think it is time for some eye candy coming up next patch. This is how the new Observationscope will look like. The TLampenTafel is a Slide In Object which can be anchord as all the other slide in elements. ![]() And by Night ![]() Best Regards DrJones ![]() Last edited by DrJones; 06-11-13 at 05:56 AM. |
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#3 | |
Count Dracula
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#4 |
Count Dracula
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Dr.Jones can u fix the sound problem when u open and close the torpedo tubes with the next patch ?
what new things come up with next patch ?
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#5 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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i have still implemented sounds when flooding and opening the tubes. There is also now a time delay bevor you can open the tubes if you just flooded them. The same thing is for closing the tubes and unflood the tubes. In the next patch there will be a new arranged view for the attack and Observation Scope and the UZO. The tube selection in the uper area in the views are banned. The Tube Selection is now working by the TLampenTafel by Gap. Adding a further section for the Captains Panel. There you are able to set some game Options like travelmode. The Visibilty of the XO Dialog and the ability to activate the Option to deactivate the tdc to get an automatic solution to target. There will bo also some corrections and some, how "trevally" like to say, blibs and blobs ![]() Best Regards DrJones ![]() |
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#6 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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UUPPPSSS...by the way...sorry for all who had Problems to fire Torpedos using the Observation scope....just forgot to implement the code for the fire button
![]() ![]() ![]() But it is corrected now and working in the next update... Best Regrads DrJones ![]() |
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#7 | |
Count Dracula
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Have a nice day Sjizzle
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#8 | |
Navy Seal
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![]() ![]() "bits and bobs" ![]() |
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#9 | |
Stowaway
Posts: n/a
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![]() Looks fantastic! ![]() Thank you for your work! |
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