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Old 06-06-13, 03:39 PM   #3421
Trevally.
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Quote:
Originally Posted by Adriatico View Post
It is January 7th 1941 ...?!?
Should "Strategic Supplies" be activated ?


What should I do?
Hi Adriatico,

I have found the problem - my post with the dates is not correct.
See here from your campaign.cfg

Quote:
StartDate=19410201
EndDate=19410301
As you can see the nest objective will start 19410201 and end 1 month later.

I will update my post 2 to fix the error
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Old 06-06-13, 03:46 PM   #3422
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@Adriatico

What version of OHII are you using It must be an old one.
Here is the campaign info for that objective in v2.2

[Campaign.CampObj.MacroObj 2]
ObjectiveID=HT_Strategic_Supplies
Name=Campaign.CampObj.MacroObj 2.Name
MapZone=Strategic_Supplies
ValuePointsProvided=2
FurtherInfo=Campaign.CampObj.MacroObj 2.FurtherInfo
StartDate=19401101
EndDate=19410301

IsCompleted=false
IsFailed=false
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=OBJ War Supplies,OBJ HTWA

So my post 2 was correct after all - I will change it back
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Old 06-06-13, 03:50 PM   #3423
volodya61
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Quote:
Originally Posted by Trevally. View Post
@Adriatico

What version of OHII are you using
Hi Trevally

If I remember correctly, this date (01/02/41) was actual for this mission in the OHII v1.9 or v2.0
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Old 06-06-13, 03:55 PM   #3424
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Quote:
Originally Posted by volodya61 View Post
Hi Trevally

If I remember correctly, this date (01/02/41) was actual for this mission in the OHII v1.9 or v2.0


Quote:
What version of OHII are you using
This should have been my first question 1.9 is my bet

@Adriatico
Still all you need to do is advance time to Feb 1941 and the next objective will start. It will be worth the 2 stars you are missing

If you finish HappyTimes - save your game and update OHII to v2.2
With the newer version, I have removed that part where you have to wait for many of the objective to start
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Old 06-06-13, 03:58 PM   #3425
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I am using Full OH 1.6... like it... play occaisonally... don't rush to upgrade.

So should I wait till 01.02.41...

(...or should I go back to port... and upgrade OH ?)
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Old 06-06-13, 04:02 PM   #3426
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Quote:
Originally Posted by Adriatico View Post
I am using Full OH 1.6... like it... play occaisonally... don't rush to upgrade.

So should I wait till 01.02.41...

(...or should I go back to port... and upgrade OH ?)
See my edit to the post above.
Best to play using v1.6 until you finish happy times and then update to v2.2 before selecting your next campaign (mare nost / western app)

v2.2 is much better than v1.6
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Old 06-06-13, 04:02 PM   #3427
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Originally Posted by Trevally. View Post
This should have been my first question 1.9 is my bet..
You lose a bet.. me too
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Old 06-06-13, 04:11 PM   #3428
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Quote:
Originally Posted by volodya61 View Post
You lose a bet.. me too
yes

v1.6 - just went and read the upgrade notes
ahh the memories.....
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Old 06-06-13, 04:17 PM   #3429
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Added link to post 1 for Multiple French mod translation by Choum
http://www.subsim.com/radioroom/show...22#post2068122

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Old 06-06-13, 04:18 PM   #3430
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Quote:
Originally Posted by Trevally. View Post
See my edit to the post above.
Best to play using v1.6 until you finish happy times and then update to v2.2 before selecting your next campaign (mare nost / western app)

v2.2 is much better than v1.6
So, to finish the issue... my "officer" will remain zombie till February "41... than i can expect the final mission of Happy Times ??? Right...?


(I apologize to all members for truckload of stupid questions... but my work and family obligations don't leave me much time for examination of campaign...)
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Old 06-06-13, 04:28 PM   #3431
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Quote:
Originally Posted by Adriatico View Post
So, to finish the issue... my "officer" will remain zombie till February "41... than i can expect the final mission of Happy Times ??? Right...?
Yes

Quote:
(I apologize to all members for truckload of stupid questions... but my work and family obligations don't leave me much time for examination of campaign...)
Thats ok Adriatico - I should have asked what version you used first (step one in trouble shooting) and not assumed everyone uses the new version
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Old 06-07-13, 05:40 PM   #3432
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Default Automated Campaign Editor

@ Trevally

While digging into old posts, I chanced upon this tool:

http://www.subsim.com/radioroom/show...80&postcount=1

I wonder if it would work with SH5 campaign, and if it would ease your work on it
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Old 06-08-13, 12:08 AM   #3433
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One question : in the campaign mode, are the convoys changing speed on waypoints?
I remember that in SHIII it was doable, but you have to edit all WPs manually to set in the new value.

I notice in JSGME that the OHII_v2.2_base_zones.cfg overwrites the AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith_zones.cfg
This one is found in the last version of Generic Patcher as an add-on. It overwrites itself the
FX_Update_0_0_21_ByTheDarkWraith_zones.cfg which is identical to OHII_v2.2_base_zones.cfg.

Btw, zones.cfg is also in OHII_V2.2_enviro, identical.

Last edited by divingbluefrog; 06-08-13 at 01:23 AM.
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Old 06-08-13, 02:00 AM   #3434
Trevally.
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Quote:
Originally Posted by gap View Post
@ Trevally

While digging into old posts, I chanced upon this tool:

http://www.subsim.com/radioroom/show...80&postcount=1

I wonder if it would work with SH5 campaign, and if it would ease your work on it
Thanks Gap - I will have a look

So far I have only had to do one large update changing many values - Uekels fix for traffic/convoy speed. He used text crawler to filter and than add a random speed change.

But I see that this may have many more uses
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Old 06-08-13, 02:07 AM   #3435
Trevally.
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Quote:
Originally Posted by divingbluefrog View Post
One question : in the campaign mode, are the convoys changing speed on waypoints?
I remember that in SHIII it was doable, but you have to edit all WPs manually to set in the new value.
Sometimes for one time hit convoys and taskforces.
This is where routes are set and convoy/taskforce is set to follow it.

Otherwise the ships follow the common node grid. Here node can have speed setting added. Kiel canel, harbous etc is where this was used. For the most part - ships are set to go from a to b as they will with a max convoy speed set that will depend on the slowest ship.

Quote:
I notice in JSGME that the OHII_v2.2_base_zones.cfg overwrites the AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith_zones.cfg
This one is found in the last version of Generic Patcher as an add-on. It overwrites itself the
FX_Update_0_0_21_ByTheDarkWraith_zones.cfg which is identical to OHII_v2.2_base_zones.cfg.
Btw, zones.cfg is also in OHII_V2.2_enviro, identical.
Quote:
Update 22/04/2013
OHII V2.1

Updated the zone.cfg with the new one from TDWs "FX_Update_0_0_21_TheDarkWraith"
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