![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#3421 | ||
Navy Seal
![]() |
![]() Quote:
I have found the problem - my post with the dates is not correct. See here from your campaign.cfg Quote:
I will update my post 2 to fix the error ![]() |
||
![]() |
![]() |
![]() |
#3422 |
Navy Seal
![]() |
![]()
@Adriatico
What version of OHII are you using ![]() Here is the campaign info for that objective in v2.2 [Campaign.CampObj.MacroObj 2] ObjectiveID=HT_Strategic_Supplies Name=Campaign.CampObj.MacroObj 2.Name MapZone=Strategic_Supplies ValuePointsProvided=2 FurtherInfo=Campaign.CampObj.MacroObj 2.FurtherInfo StartDate=19401101 EndDate=19410301 IsCompleted=false IsFailed=false AssocMissionsActive= AssocMissionsCompleted= ObjActivationAchievements=OBJ War Supplies,OBJ HTWA So my post 2 was correct after all - I will change it back |
![]() |
![]() |
![]() |
#3423 |
Ocean Warrior
![]() |
![]()
Hi Trevally
![]() If I remember correctly, this date (01/02/41) was actual for this mission in the OHII v1.9 or v2.0 ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#3424 | ||
Navy Seal
![]() |
![]() Quote:
![]() Quote:
![]() ![]() @Adriatico Still all you need to do is advance time to Feb 1941 and the next objective will start. It will be worth the 2 stars you are missing ![]() If you finish HappyTimes - save your game and update OHII to v2.2 With the newer version, I have removed that part where you have to wait for many of the objective to start |
||
![]() |
![]() |
![]() |
#3425 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
|
![]()
I am using Full OH 1.6... like it... play occaisonally... don't rush to upgrade.
So should I wait till 01.02.41... ![]() (...or should I go back to port... and upgrade OH ?)
__________________
![]() |
![]() |
![]() |
![]() |
#3426 | |
Navy Seal
![]() |
![]() Quote:
Best to play using v1.6 until you finish happy times and then update to v2.2 before selecting your next campaign (mare nost / western app) v2.2 is much better than v1.6 ![]() |
|
![]() |
![]() |
![]() |
#3427 |
Ocean Warrior
![]() |
![]()
You lose a bet.. me too
![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#3428 |
Navy Seal
![]() |
![]()
yes
![]() v1.6 - just went and read the upgrade notes ahh the memories..... |
![]() |
![]() |
![]() |
#3429 |
Navy Seal
![]() |
![]()
Added link to post 1 for Multiple French mod translation by Choum
http://www.subsim.com/radioroom/show...22#post2068122 ![]() |
![]() |
![]() |
![]() |
#3430 | |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
|
![]() Quote:
![]() (I apologize to all members for truckload of stupid questions... but my work and family obligations don't leave me much time for examination of campaign...)
__________________
![]() |
|
![]() |
![]() |
![]() |
#3431 | ||
Navy Seal
![]() |
![]() Quote:
![]() Quote:
|
||
![]() |
![]() |
![]() |
#3432 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
@ Trevally
While digging into old posts, I chanced upon this tool: http://www.subsim.com/radioroom/show...80&postcount=1 I wonder if it would work with SH5 campaign, and if it would ease your work on it ![]() |
![]() |
![]() |
![]() |
#3433 |
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
|
![]()
One question : in the campaign mode, are the convoys changing speed on waypoints?
I remember that in SHIII it was doable, but you have to edit all WPs manually to set in the new value. I notice in JSGME that the OHII_v2.2_base_zones.cfg overwrites the AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith_zones.cfg This one is found in the last version of Generic Patcher as an add-on. It overwrites itself the FX_Update_0_0_21_ByTheDarkWraith_zones.cfg which is identical to OHII_v2.2_base_zones.cfg. Btw, zones.cfg is also in OHII_V2.2_enviro, identical. Last edited by divingbluefrog; 06-08-13 at 01:23 AM. |
![]() |
![]() |
![]() |
#3434 | |
Navy Seal
![]() |
![]() Quote:
![]() So far I have only had to do one large update changing many values - Uekels fix for traffic/convoy speed. He used text crawler to filter and than add a random speed change. But I see that this may have many more uses ![]() |
|
![]() |
![]() |
![]() |
#3435 | |||
Navy Seal
![]() |
![]() Quote:
This is where routes are set and convoy/taskforce is set to follow it. Otherwise the ships follow the common node grid. Here node can have speed setting added. Kiel canel, harbous etc is where this was used. For the most part - ships are set to go from a to b as they will with a max convoy speed set that will depend on the slowest ship. Quote:
Quote:
![]() |
|||
![]() |
![]() |
![]() |
Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
|
|