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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 | |||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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JSGME will load all the mods you have saved or not. JSGME works completely or not at all for loading a **.mep file. sometimes I add mods and then save with a new profile name, ***.mep. Other times I open up the ***.mep file with wordpad mostly and edit it that way when I move the mod order around. At that particular moment of whatever I was working, it was more efficient using wordpad and editing a **.mep file. When JSGME tells me I have some memory address error, it is usually because the same mod is in two different places. Sometimes a memory address error happens when a space is created between two mods, when saving a mep file. But I did not put a space between mods in a **.mep file. A windows glitch that happened more than once. I expect that happens when I save and overwrite a file, or use save as. I still haven't figured out how to duplicate the space issue to see if I am doing something wrong. I have made human errors that caused an error in JSGME loading of a 80+ mod mep file. I would not say it is just because of OHII and NewUIs as examples used. Will sending has pictures of what your errors are, help us to help you? |
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