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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10291 |
Navy Seal
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Well, just sank the 12 i've encountered during this first mission, and all was fine as far as i could see
![]() Excepting my deck gun bug i'm having now each time i teleport to the gun...
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#10292 | |
Ocean Warrior
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![]() Were sunk at the same time some units of these twelve? ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#10293 | ||
Navy Seal
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All the ones i checked, the WEPS message was working fine, but honestly, i may have missed to check just a couple of them...
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Got none ![]() Quote:
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#10294 |
Watch
![]() Join Date: May 2013
Location: Coram, New York
Posts: 20
Downloads: 8
Uploads: 0
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I was reading through the first post and I realized that I don't actually have a folder designated "Ubisoft/Silent Hunter 5". The only file in my Ubisoft folder is the "Ubisoft Game Launcher" file, and that doesn't seem to contain any sub-folders related to Silent Hunter. All of my Silent Hunter files are located under "Steam/SteamApps/Common/Silent Hunter 5". Does this matter?
Edit: I went ahead and tried anyway, the mod seems to have installed correctly- comparing file snapshots shows a great deal of new files- but it didn't actually change anything. Even though there are a lot of new files in the game, it still acts vanilla.
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Verily, this vichyssoise of verbiage veers most verbose, so let me simply add that it's my very good honor to meet you and you may call me V. Last edited by Vaudevillian; 06-04-13 at 04:20 PM. |
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#10295 | |
Ocean Warrior
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![]() I meant the same time (within 30-90 seconds two ships or more), not the same place ![]() Because in my tests sometimes appears only one DM for both.. other mark appears after the save reloading..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#10296 | |
Navy Seal
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#10297 |
Navy Seal
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About the CO² in SH5, both patches in generic patcher activated or deactivated i don't see any difference in my game (seems to work fine)...but in both cases, i get this little bug:
![]() My message box tell me i have 50% only left, but the CO² bar tell me 8%... ![]() Keeping ongoing underwater, it seems it's the CO² bar wich is right, cause i don't die untill it's full. So the message box is wrong!
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#10298 |
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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I already pointed to this old CO2 bug :
http://www.subsim.com/radioroom/show...postcount=1985 which refers to this message : http://www.subsim.com/radioroom/show...41&postcount=5 |
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#10299 | |
Navy Seal
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So it seems NewUIs delete all DM after each time in bunker...that's good ![]() I didn't delete campaign's destroyed units file..
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#10300 | |
Ocean Warrior
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![]() I thought the marks will be stored within a sub-campaign, at least ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#10301 |
Navy Seal
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Yes me too, but when i started from bunker for second mission, all previous DM were gone
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#10302 |
Count Dracula
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same here when i start a new mission all marks from previous mission are gone
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Last edited by Sjizzle; 06-05-13 at 04:28 PM. Reason: crap typo |
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#10303 |
Watch
![]() Join Date: Dec 2012
Posts: 29
Downloads: 42
Uploads: 0
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How to use snorkel? my engineer keep saying snorkel not available when I activated snorkel in snorkel depth!
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#10304 | |
Count Dracula
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take look here http://www.subsim.com/radioroom/show...78&postcount=3 and How to use the patcher: http://www.subsim.com/radioroom/show...postcount=7773 and http://www.subsim.com/radioroom/showthread.php?t=197960
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#10305 | |
Watch
![]() Join Date: Dec 2012
Posts: 29
Downloads: 42
Uploads: 0
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Tags |
dbrn, favorite, new ui |
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