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Old 06-01-13, 09:57 PM   #2086
Husksubsky
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Quote:
Originally Posted by volodya61 View Post
If you want the torpedoes patches to be enabled in the GenericPatcher then you need this - http://www.subsim.com/radioroom/show...&postcount=832
hmmm ok thx
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Old 06-01-13, 10:48 PM   #2087
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v1.0.112.0 released. See post #1

Starting with v1.0.112.0 Added a new patch to SH5.exe: All torpedo tubes set to impact detonation only at game start
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Old 06-02-13, 12:40 AM   #2088
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Quote:
Originally Posted by TheDarkWraith View Post
v1.0.112.0 released. See post #1

Starting with v1.0.112.0 Added a new patch to SH5.exe: All torpedo tubes set to impact detonation only at game start
Thank you

It will be very useful
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Old 06-02-13, 01:12 AM   #2089
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Thank you
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Old 06-02-13, 12:03 PM   #2090
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In the OptionsFileEditorViewer, a useful feature would be to have a color code on the "+" icon in front of the description of the option, as green=true, red=false, so we can see at first glance, witch options are enabled or not.
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Old 06-02-13, 03:08 PM   #2091
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Quote:
Originally Posted by TheDarkWraith View Post
v1.0.112.0 released. See post #1

Starting with v1.0.112.0 Added a new patch to SH5.exe: All torpedo tubes set to impact detonation only at game start
magnetic detonators are enabled by default on all 'fresh' torpedoes after torpedo re-loading
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Old 06-02-13, 07:08 PM   #2092
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Quote:
Originally Posted by volodya61 View Post
If you want the torpedoes patches to be enabled in the GenericPatcher then you need this - http://www.subsim.com/radioroom/show...&postcount=832
I did not use the JSGME trick with the patch so I have to work a bit everytime I change patch. 094 looks good enough to me but can I just put the torpedo patch bottom of my list?
I still use new uis 7_2_0 and FX update 0_0_19 is that a problem?
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Old 06-03-13, 02:35 AM   #2093
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@TDW
Always looking for the most historical data, I found something I previously miss :
" The first was the alcohol powered G7a combustion steam engine which provided three preset speeds – 44 knots at 5,000m; 40 knots at 7,500m; 30 knots at 12,500m. However the maximum setting of 44 knots frequently overloaded the engine and this setting was banned until the problem was solved in the middle of the war."
from http://www.uboataces.com/weapon-torpedo.shtml

Perhaps could you tweak your torpedoes config files to reflect this feature?
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Old 06-03-13, 06:07 AM   #2094
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Quote:
Originally Posted by Husksubsky View Post
I did not use the JSGME trick with the patch so I have to work a bit everytime I change patch. 094 looks good enough to me but can I just put the torpedo patch bottom of my list?
I still use new uis 7_2_0 and FX update 0_0_19 is that a problem?
If you want all the torpedoes patches to work just enable them in the Patcher..
Then you might enable my torpedoes fix whenever you want in your mod-list after the FX Update..
No, NewUIs 7.2.0 and FX Update 0.19 are not a problem
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Old 06-03-13, 06:51 AM   #2095
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I disabled the orbit listener with the patcher . I sunk a ship which was added to the progress bar for my current mission . I cannot load any saves now as the game crashes before the game loads . This has happened twice now . I have to start a new career for the game to load . Any ideas ?
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Old 06-03-13, 06:56 AM   #2096
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Quote:
Originally Posted by sober View Post
I disabled the orbit listener with the patcher . I sunk a ship which was added to the progress bar for my current mission . I cannot load any saves now as the game crashes before the game loads . This has happened twice now . I have to start a new career for the game to load . Any ideas ?
What's it crashing on? What is the faulting module? DbgView output?
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Old 06-03-13, 10:11 AM   #2097
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Quote:
Originally Posted by volodya61 View Post
If you want all the torpedoes patches to work just enable them in the Patcher..
Then you might enable my torpedoes fix whenever you want in your mod-list after the FX Update..
No, NewUIs 7.2.0 and FX Update 0.19 are not a problem
Nice help mate.Thx.
When I die (in the game ) I ll do a complete reinstall with the patcher via JSGME. Then I can just remove the "patchmod" and put in a new one right? For the time being I patch the same files over and over again (exe and two others I think. I skipped the orbit thing)and ofc with no backup. Waiting for disaster.
Anyways the game has been so nice and stable for long time now mainly with sobers list from early this year so I ll stick with that till the fat lady sings
cheers
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Old 06-03-13, 11:01 AM   #2098
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I have tried every which way to get the game to work in offline mode since the Uplay update.
Orbit patches on and off, starting in online mode and switching to offline and the result is always the same.
As soon as I try to play offline, it doesn't try to load. I just instantly get the exit screen.."thank you for playing Silent Hunter 5 - 0 mins 0 seconds".
Not sure which way to go now as I don't want Uplay loading old save games into my new installs etc.
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Old 06-03-13, 11:46 AM   #2099
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This new Uplay version is a pina. What I do, not always with 100% success, is to lunch the game via the desktp icon of SH5, not with the play button in Uplay window.
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Old 06-03-13, 01:39 PM   #2100
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(google translation)

Hi TheDarkWraith,

I have translated to Spanish interface "generic_patcher"

Here's the file "languagepack.txt" in Spanish. <--------- I'm from Spain, the translation is correct.

http://www.mediafire.com/download/xc...ack_Spanish.7z

greetings
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