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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2086 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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#2087 |
Black Magic
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v1.0.112.0 released. See post #1
Starting with v1.0.112.0 Added a new patch to SH5.exe: All torpedo tubes set to impact detonation only at game start |
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#2088 | |
Ocean Warrior
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![]() It will be very useful ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2089 |
Navy Seal
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Thank you
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#2090 |
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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In the OptionsFileEditorViewer, a useful feature would be to have a color code on the "+" icon in front of the description of the option, as green=true, red=false, so we can see at first glance, witch options are enabled or not.
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#2091 |
Ocean Warrior
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magnetic detonators are enabled by default on all 'fresh' torpedoes after torpedo re-loading
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2092 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I still use new uis 7_2_0 and FX update 0_0_19 is that a problem? ![]() |
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#2093 |
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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@TDW
Always looking for the most historical data, I found something I previously miss : " The first was the alcohol powered G7a combustion steam engine which provided three preset speeds – 44 knots at 5,000m; 40 knots at 7,500m; 30 knots at 12,500m. However the maximum setting of 44 knots frequently overloaded the engine and this setting was banned until the problem was solved in the middle of the war." from http://www.uboataces.com/weapon-torpedo.shtml Perhaps could you tweak your torpedoes config files to reflect this feature? |
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#2094 | |
Ocean Warrior
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Then you might enable my torpedoes fix whenever you want in your mod-list after the FX Update.. No, NewUIs 7.2.0 and FX Update 0.19 are not a problem ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2095 |
Ace of the deep .
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I disabled the orbit listener with the patcher . I sunk a ship which was added to the progress bar for my current mission . I cannot load any saves now as the game crashes before the game loads . This has happened twice now . I have to start a new career for the game to load . Any ideas ?
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#2096 | |
Black Magic
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#2097 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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![]() When I die (in the game ![]() ![]() Anyways the game has been so nice and stable for long time now mainly with sobers list from early this year so I ll stick with that till the fat lady sings cheers |
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#2098 |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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I have tried every which way to get the game to work in offline mode since the Uplay update.
Orbit patches on and off, starting in online mode and switching to offline and the result is always the same. As soon as I try to play offline, it doesn't try to load. I just instantly get the exit screen.."thank you for playing Silent Hunter 5 - 0 mins 0 seconds". Not sure which way to go now as I don't want Uplay loading old save games into my new installs etc. ![]() |
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#2099 |
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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This new Uplay version is a pina. What I do, not always with 100% success, is to lunch the game via the desktp icon of SH5, not with the play button in Uplay window.
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#2100 |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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(google translation)
Hi TheDarkWraith, I have translated to Spanish interface "generic_patcher" Here's the file "languagepack.txt" in Spanish. <--------- I'm from Spain, the translation is correct. http://www.mediafire.com/download/xc...ack_Spanish.7z greetings ![]()
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. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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