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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I have been using ME2 to set the time of day and wind speed, and it seems to be working perfectly.
Also would you have any idea on how I can get ships to fire through fog using their Radar? I had it working a while ago, but it stopped. And now I am not sure how to get it to work again. Also, will the ship reset it's path each time you choose another? |
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#17 | ||
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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#18 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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![]() ![]() This is my current setup. I hope my setup is not in violation of your setup, since I have the ship in the a position as an attempt to negate the "Turn" I have compared mine to yours, and if this is a violation, let me know, and I will not feature this into the release. I will attempt to find an alternative. |
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#19 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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#20 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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@ V13
Just a stupid remark, but have you updated ship's heading to match the next waypoint, after changing her path? ![]() |
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#21 | |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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![]() Do you know what the Media.cfg in the Museum file that has the following data in it [Loading] Map=museum.tga ;Path=170,675 300,675 431,675 EndZone= This may have something to do with the "Turns" But I do not know how to read this data. |
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#22 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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#23 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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In my most recent test, the ship made a 180 degree turn just to keep up the "sail East routine" they have.
![]() As the previous image showed, the ship was pointing at West, but when I started the test, it made a 180 degree turn and ended up pointing East. I have tried messing with the Doctrine, messing with the WP and it seems to have no effect. Last edited by V13dweller; 06-01-13 at 01:35 PM. |
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#24 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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#25 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#26 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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![]() I think I have narrowed it down to that the ships want to just travel East, I have tried different locations, positions and area's.
The ships just want to go East, I seem to be unable to change that fact. Any help would be appreciated. |
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#27 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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#28 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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#29 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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#30 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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