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Old 06-01-13, 11:49 AM   #16
V13dweller
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I have been using ME2 to set the time of day and wind speed, and it seems to be working perfectly.

Also would you have any idea on how I can get ships to fire through fog using their Radar?

I had it working a while ago, but it stopped. And now I am not sure how to get it to work again.

Also, will the ship reset it's path each time you choose another?
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Old 06-01-13, 12:02 PM   #17
Echolot
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Quote:
Also would you have any idea on how I can get ships to fire through fog using their Radar?
There I have no idea, sorry.

Quote:
Also, will the ship reset it's path each time you choose another?
Only if you switch to aeroplane and back, I think.
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Old 06-01-13, 12:08 PM   #18
V13dweller
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This is my current setup.

I hope my setup is not in violation of your setup, since I have the ship in the a position as an attempt to negate the "Turn"

I have compared mine to yours, and if this is a violation, let me know, and I will not feature this into the release. I will attempt to find an alternative.
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Old 06-01-13, 12:21 PM   #19
Echolot
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Quote:
I hope my setup is not in violation of your setup
Do not let it limit that I've tried before. I would have no problem if you use the file modified by me or any settings in it for you or your mod.
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Old 06-01-13, 12:30 PM   #20
gap
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@ V13

Just a stupid remark, but have you updated ship's heading to match the next waypoint, after changing her path?
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Old 06-01-13, 12:35 PM   #21
V13dweller
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Quote:
Originally Posted by Echolot View Post
Do not let it limit that I've tried before. I would have no problem if you use the file modified by me or any settings in it for you or your mod.
Thanks, I will feature you in the credits if this mod ever gets finished fully.

Do you know what the Media.cfg in the Museum file that has the following data in it
[Loading]
Map=museum.tga
;Path=170,675 300,675 431,675
EndZone=

This may have something to do with the "Turns" But I do not know how to read this data.
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Old 06-01-13, 12:47 PM   #22
Echolot
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Quote:
Do you know what the Media.cfg in the Museum file that has the following data in it
[Loading]
Map=museum.tga
;Path=170,675 300,675 431,675
EndZone=

This may have something to do with the "Turns" But I do not know how to read this data.
I don't think that this file is related to the turns. museum.tga does'nt exist, the entry path is commented out. Try renaming the file and see if something change. Maybe it's leftover from sh4.
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Old 06-01-13, 01:13 PM   #23
V13dweller
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In my most recent test, the ship made a 180 degree turn just to keep up the "sail East routine" they have.

As the previous image showed, the ship was pointing at West, but when I started the test, it made a 180 degree turn and ended up pointing East.

I have tried messing with the Doctrine, messing with the WP and it seems to have no effect.

Last edited by V13dweller; 06-01-13 at 01:35 PM.
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Old 06-01-13, 01:26 PM   #24
V13dweller
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Quote:
Originally Posted by gap View Post
@ V13

Just a stupid remark, but have you updated ship's heading to match the next waypoint, after changing her path?
What do you mean?

Do you mean pressing "Head to waypoint"? If yes, I have done that.
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Old 06-01-13, 01:40 PM   #25
gap
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Quote:
Originally Posted by V13dweller View Post
What do you mean?

Do you mean pressing "Head to waypoint"? If yes, I have done that.
I had told you that it was a stupid suggestion
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Old 06-02-13, 01:18 AM   #26
V13dweller
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I think I have narrowed it down to that the ships want to just travel East, I have tried different locations, positions and area's.
The ships just want to go East, I seem to be unable to change that fact.

Any help would be appreciated.
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Old 06-02-13, 04:26 AM   #27
Echolot
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Quote:
I think I have narrowed it down to that the ships want to just travel East, I have tried different locations, positions and area's.
The ships just want to go East, I seem to be unable to change that fact.

Any help would be appreciated.
Hi v13dweller.

Ask TDW, maybe he can find some museum related code in the exe or act files.
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Old 06-02-13, 06:18 AM   #28
V13dweller
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Quote:
Originally Posted by Echolot View Post
Hi v13dweller.

Ask TDW, maybe he can find some museum related code in the exe or act files.
I would, but his PM box is full.
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Old 06-02-13, 06:24 AM   #29
Echolot
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Quote:
I would, but his PM box is full.
You could ask in the sh5.exe patches thread.

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Old 06-02-13, 07:05 AM   #30
V13dweller
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Quote:
Originally Posted by Echolot View Post
You could ask in the sh5.exe patches thread.


I don't know if that's actually allowed.
Good old Thread Hi-jacking.
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