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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Do you mean, the only way to have the ships not veer to the left is switch to air aircraft then switch to a ship?
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#3 |
Ocean Warrior
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Nice mod
![]() Thanks Echolot ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#4 | |||
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Maybe they always want to sail in one direction (north, south,..), maybe this is stored somewhere in the ships config files, I don't know. Quote:
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![]() Sorry for highjacking your thread, v13dweller. I wish you luck and success with your project, if I can help with something, testing your files maybe, ![]() If you only want to alter the time of day, open the museum.mis with editor and change "CurrentHour" and "CurrentMinute", there is a weather type entry also as in every other mission file. Last edited by Echolot; 06-01-13 at 11:21 AM. |
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#5 | |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I have been using Mission editor for quite a while. I have been looking through large amounts of files today, and I was unable to find anything to do with the sharp turns. I am determined to find the source to the sharp turns, but no results yet. Last edited by V13dweller; 06-01-13 at 11:38 AM. |
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#6 | |||
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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![]() From Museum.mis: Quote:
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#7 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I have been using ME2 to set the time of day and wind speed, and it seems to be working perfectly.
Also would you have any idea on how I can get ships to fire through fog using their Radar? I had it working a while ago, but it stopped. And now I am not sure how to get it to work again. Also, will the ship reset it's path each time you choose another? |
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#8 | ||
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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#9 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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![]() ![]() This is my current setup. I hope my setup is not in violation of your setup, since I have the ship in the a position as an attempt to negate the "Turn" I have compared mine to yours, and if this is a violation, let me know, and I will not feature this into the release. I will attempt to find an alternative. |
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#10 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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In my most recent test, the ship made a 180 degree turn just to keep up the "sail East routine" they have.
![]() As the previous image showed, the ship was pointing at West, but when I started the test, it made a 180 degree turn and ended up pointing East. I have tried messing with the Doctrine, messing with the WP and it seems to have no effect. Last edited by V13dweller; 06-01-13 at 01:35 PM. |
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#11 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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![]() I think I have narrowed it down to that the ships want to just travel East, I have tried different locations, positions and area's.
The ships just want to go East, I seem to be unable to change that fact. Any help would be appreciated. |
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#12 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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