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Old 05-31-13, 11:31 PM   #1
THE_MASK
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Right click the SH5 EXE and go to compatability settings . Tick the box run program for windows 7 etc . See if you get the FTH applied using Dbgview . Also dont TC over 256 . See how that goes .
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Old 06-01-13, 01:06 AM   #2
V13dweller
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I TC over 1000 with no problems at all.
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Old 06-01-13, 02:26 AM   #3
Sjizzle
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When u are running more then 256 the game will not react so fast on any contacts and u can be destroyed by an enemy ship , destroyers or when u are near the land u can easy damage the u boat that's it why sober or other players recommend u to not go over 256 tc.
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Old 06-02-13, 04:16 AM   #4
Bathrone
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TDW is there anyway to patch the debugging?

the debugging fails in this context and doesnt provide a useful crash dump

I checked the windows systems logs and nothing in there either

Dam without the source this is so hard to debug when the debugging wont dump the state prior to the crash
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Old 06-02-13, 08:10 AM   #5
TheDarkWraith
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Quote:
Originally Posted by Bathrone View Post
TDW is there anyway to patch the debugging?

the debugging fails in this context and doesnt provide a useful crash dump

I checked the windows systems logs and nothing in there either

Dam without the source this is so hard to debug when the debugging wont dump the state prior to the crash
The only thing I noticed while looking over the exe code is you can add the following to your \SH5\data\cfg\main.cfg file:

[DEVELOPING]
Modding=Yes
MenuEditor=Yes
DebugScripts=Yes
MiniDump=Yes

Not exactly sure what the minidump=yes does but when the game encounters this line in the file a new object is created called minidumper. Other than that haven't seen anything else so far.

Why don't you enable my SH_NClient patch in my Generic Patcher to get rid of this? By enabling that patch the SH_NClient is never created (thus is null and the game ignores anything dealing with it) thus this should never happen.
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Old 06-03-13, 03:15 AM   #6
Bathrone
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Quote:
Originally Posted by TheDarkWraith View Post
The only thing I noticed while looking over the exe code is you can add the following to your \SH5\data\cfg\main.cfg file:

[DEVELOPING]
Modding=Yes
MenuEditor=Yes
DebugScripts=Yes
MiniDump=Yes

Not exactly sure what the minidump=yes does but when the game encounters this line in the file a new object is created called minidumper. Other than that haven't seen anything else so far.

Why don't you enable my SH_NClient patch in my Generic Patcher to get rid of this? By enabling that patch the SH_NClient is never created (thus is null and the game ignores anything dealing with it) thus this should never happen.
Thanks TDW

this is strange as I do have that patch enabled:



Thoughts?
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Old 06-11-13, 02:23 AM   #7
Bathrone
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Also with that patch enabled, also while in offline mode I still get this message when it crashes

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Old 06-02-13, 10:40 AM   #8
V13dweller
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Quote:
Originally Posted by Sjizzle View Post
When u are running more then 256 the game will not react so fast on any contacts and u can be destroyed by an enemy ship , destroyers or when u are near the land u can easy damage the u boat that's it why sober or other players recommend u to not go over 256 tc.
Never happened to me, and I have been playing for over 5 months using it, It could be my powerful computer.
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Old 06-02-13, 04:28 PM   #9
Fifi
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Quote:
Originally Posted by Sjizzle View Post
When u are running more then 256 the game will not react so fast on any contacts and u can be destroyed by an enemy ship , destroyers or when u are near the land u can easy damage the u boat that's it why sober or other players recommend u to not go over 256 tc.
Have you ever been in Documents/SH5/Data/Cfg/main?
Set all contacts (friendly and ennemy) to =1
It should be fine again

Like below for instance, this is how i setted mine:

[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=64
CriticalDamage=256
CrewEfficiency=128
AirEnemyDetected=1
SoundEffects=32
CharacterAnim=32
FriendDetected=1
EnemyDetected=1
RadioReport=1
Particles=32
PrayState=8,32
HunterState=8,32
3DRender=32
Maximum=1024
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