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Old 05-31-13, 10:24 AM   #1
V13dweller
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Default [WIP] Museum Mod

I am currently working on a mod that changes the course of the ships in the Museum.

I am trying to create a path through a very scenic route that all ships and subs can pass through.

I will keep any inquisitive people who might be interested in this informed.
Images will appear here as I progress further.

I will even consider making custom routes in different versions of the mod.

PM me a message showing the route in the SH5 in game map, and I will attempt to create you a custom route.

Last edited by V13dweller; 05-31-13 at 11:31 PM.
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Old 05-31-13, 04:12 PM   #2
Webster
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name changes can be done by modderators so you don't need to bother neal with such things

I fixed it for you but if you want something different just let me know
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Old 05-31-13, 11:27 PM   #3
V13dweller
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Quote:
Originally Posted by Webster View Post
name changes can be done by modderators so you don't need to bother neal with such things

I fixed it for you but if you want something different just let me know
Tank you!
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Old 06-01-13, 08:59 AM   #4
gap
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Out of curiosity, what files are you editing? As I told you yesterday, I wasn't aware that we could change location and path of museums units
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Old 06-01-13, 09:45 AM   #5
Echolot
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Quote:
Out of curiosity, what files are you editing? As I told you yesterday, I wasn't aware that we could change location and path of museums units
There is a mod for the museum already out there.

Pimp your data/Museum/Museum.mis.

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Old 06-01-13, 10:05 AM   #6
V13dweller
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I was not aware of this, But I, when possible, will be creating Custom routes for anybody who asks.

Who said there cannot be two?
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Old 06-01-13, 10:05 AM   #7
gap
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Quote:
Originally Posted by Echolot View Post
There is a mod for the museum already out there.

Pimp your data/Museum/Museum.mis.

Thank you echolot

nice mod, but unfortunately the link has expired...
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Old 06-01-13, 10:09 AM   #8
V13dweller
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I do have a problem where the units in the museum appear to divert from their waypoints and make a sharp left turn and usually crash into land, and I am having trouble finding out why.
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Old 06-01-13, 10:17 AM   #9
Echolot
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Quote:
but unfortunately the link has expired...
Fixed.

Quote:
I do have a problem where the units in the museum appear to divert from their waypoints and make a sharp left turn and usually crash into land, and I am having trouble finding out why.
Take this into account and place the waypoints not too close to land. Switch to aeroplane and back will let the ships sail from the beginning of your waypoints.

Quote:
I was not aware of this, But I, when possible, will be creating Custom routes for anybody who asks.

Who said there cannot be two?
Of course. I would love to see more pimped museums (locations, scenerys). New York would be nice, but I had some problems with that scene.

Last edited by Echolot; 06-01-13 at 10:39 AM.
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Old 06-01-13, 10:50 AM   #10
gap
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Quote:
Originally Posted by Echolot View Post
Fixed. Mieswurtz
Are you Mr. Mieswurtz?

Cool mod thanks
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Old 06-01-13, 10:58 AM   #11
V13dweller
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Do you mean, the only way to have the ships not veer to the left is switch to air aircraft then switch to a ship?
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Old 06-01-13, 11:01 AM   #12
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Nice mod
Thanks Echolot
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Old 06-01-13, 11:11 AM   #13
Echolot
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Quote:
Do you mean, the only way to have the ships not veer to the left is switch to air aircraft then switch to a ship?
They will always turn to left (my experience), but switching to aircraft and back to ships preventing them sailing into land. They then sail from the beginning of the route.
Maybe they always want to sail in one direction (north, south,..), maybe this is stored somewhere in the ships config files, I don't know.

Quote:
Are you Mr. Mieswurtz?

Cool mod thanks
Quote:
Nice mod
Thanks.

Sorry for highjacking your thread, v13dweller.

I wish you luck and success with your project, if I can help with something, testing your files maybe,

If you only want to alter the time of day, open the museum.mis with editor and change "CurrentHour" and "CurrentMinute", there is a weather type entry also as in every other mission file.

Last edited by Echolot; 06-01-13 at 11:21 AM.
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Old 06-01-13, 11:25 AM   #14
V13dweller
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Quote:
If you only want to alter the time of day, open the museum.mis with editor and change "CurrentHour" and "CurrentMinute", there is a weather type entry also as in every other mission file.
I understand this much.

I have been using Mission editor for quite a while.

I have been looking through large amounts of files today, and I was unable to find anything to do with the sharp turns.

I am determined to find the source to the sharp turns, but no results yet.

Last edited by V13dweller; 06-01-13 at 11:38 AM.
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Old 06-01-13, 11:38 AM   #15
Echolot
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Quote:
I have been using Mission editor for quite a while.
I meant you need missions editor for setting waypoints only. The time of day and weather, wind speed etc. you can edit with notepad. You can try different settings without opening the files in ME2. Exit the museum to main menu, alt tab the game, edit the values, switch back to game, load museum, should work

Quote:
I am determined to find the source to the sharp turns, but no results yet.
Maybe in AI scripts somewhere..

From Museum.mis:

Quote:
[Unit 3]
Name=_BR FF Black Swan#1
Class=FFBlackSwan
Type=2
Origin=British
LayerOperation=0
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
Doctrine=0
CfgDate=19440707
MainEquipment=1
SecondaryEquipment=1
DeleteOnLastWaypoint=false
DockedShip=false
IsEscort=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-3054740.000000
Lat=4805320.000000
Height=0.000000
IsFromSingleMis=false
Heading=228.234207
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-52.132133
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
TempHeading=0.000000
TempNextWP=0
CombatSubmarine2D=false
CombatRadius2D=1.000000
CommandedSpeed2D=1.000000
Num2DCombatKills=0
Intercept2DCooldown=6.000000
NextWP=0
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