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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I am currently working on a mod that changes the course of the ships in the Museum.
I am trying to create a path through a very scenic route that all ships and subs can pass through. I will keep any inquisitive people who might be interested in this informed. Images will appear here as I progress further. I will even consider making custom routes in different versions of the mod. PM me a message showing the route in the SH5 in game map, and I will attempt to create you a custom route. Last edited by V13dweller; 05-31-13 at 11:31 PM. |
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#2 |
Stowaway
Posts: n/a
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name changes can be done by modderators so you don't need to bother neal with such things
I fixed it for you but if you want something different just let me know |
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#3 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Out of curiosity, what files are you editing? As I told you yesterday, I wasn't aware that we could change location and path of museums units
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#5 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Pimp your data/Museum/Museum.mis. ![]() |
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#6 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I was not aware of this, But I, when possible, will be creating Custom routes for anybody who asks.
Who said there cannot be two? ![]() |
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() nice mod, but unfortunately the link has expired... ![]() |
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#8 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I do have a problem where the units in the museum appear to divert from their waypoints and make a sharp left turn and usually crash into land, and I am having trouble finding out why.
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#9 | |||
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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![]() Last edited by Echolot; 06-01-13 at 10:39 AM. |
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#10 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#11 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Do you mean, the only way to have the ships not veer to the left is switch to air aircraft then switch to a ship?
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#12 |
Ocean Warrior
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Nice mod
![]() Thanks Echolot ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#13 | |||
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Maybe they always want to sail in one direction (north, south,..), maybe this is stored somewhere in the ships config files, I don't know. Quote:
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![]() Sorry for highjacking your thread, v13dweller. I wish you luck and success with your project, if I can help with something, testing your files maybe, ![]() If you only want to alter the time of day, open the museum.mis with editor and change "CurrentHour" and "CurrentMinute", there is a weather type entry also as in every other mission file. Last edited by Echolot; 06-01-13 at 11:21 AM. |
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#14 | |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I have been using Mission editor for quite a while. I have been looking through large amounts of files today, and I was unable to find anything to do with the sharp turns. I am determined to find the source to the sharp turns, but no results yet. Last edited by V13dweller; 06-01-13 at 11:38 AM. |
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#15 | |||
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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![]() From Museum.mis: Quote:
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