SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-29-13, 08:30 PM   #1
brett25
Seasoned Skipper
 
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
Default

Vince, have a look at this thread:

http://www.subsim.com/radioroom/show...=increased+asw

thers is some interesting work done on the loadouts and effectiveness of ASW

either you can use the mod itself or it may point you in the right direction is you choose to mod yourself
brett25 is offline   Reply With Quote
Old 05-30-13, 04:57 AM   #2
Vince82
Engineer
 
Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
Uploads: 0
Default

What is the best way to open the .eqp file?


Enough bombs at least, so that's not the problem. From the .cfg file:
[Loadout 1]
Name=8xDepth Charge
Type=5
[Loadout 2]
Name=8x250Kg Bombs
Type=2
[Loadout 3]
Name=4x500Kg Bombs
Type=3

I had the revised version of the 'increased ASW' mod already favorited. I'm not using it and I don't know exactly which files are modified, yet. But as far as I know it doesn't adress the number of bombs that are dropped during an attack by aircraft.

http://www.subsim.com/radioroom//sho...d.php?t=133355


I did a couple articles about it and in general as long as the explosive material is 100kg more, there are 2 factors that are most important:

-Aircraft should stay unseen as long as possible. But that is not what my question is about.

-The number of bombs dropped.


Aircraft usually have only one chance to put a submarine out of action, 15secs after it submerged it becomes uncertain that an attack would have any effect. So dropping a lot of bombs during the first attack makes a lot of sense because it increases the lethal area a lot.

I hope it's not hardcoded, because it would improve realism a lot if we would be able to edit this.
Vince82 is offline   Reply With Quote
Old 05-31-13, 08:33 AM   #3
machiavelli
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Vince82 View Post
What is the best way to open the .eqp file?


Enough bombs at least, so that's not the problem. From the .cfg file:
[Loadout 1]
Name=8xDepth Charge
Type=5
[Loadout 2]
Name=8x250Kg Bombs
Type=2
[Loadout 3]
Name=4x500Kg Bombs
Type=3

I had the revised version of the 'increased ASW' mod already favorited. I'm not using it and I don't know exactly which files are modified, yet. But as far as I know it doesn't adress the number of bombs that are dropped during an attack by aircraft.

http://www.subsim.com/radioroom//sho...d.php?t=133355


I did a couple articles about it and in general as long as the explosive material is 100kg more, there are 2 factors that are most important:

-Aircraft should stay unseen as long as possible. But that is not what my question is about.

-The number of bombs dropped.


Aircraft usually have only one chance to put a submarine out of action, 15secs after it submerged it becomes uncertain that an attack would have any effect. So dropping a lot of bombs during the first attack makes a lot of sense because it increases the lethal area a lot.

I hope it's not hardcoded, because it would improve realism a lot if we would be able to edit this.
It's not just in the .eqp. You need to ensure that there are bomb nodes available if you are looking to add a greater number of ordnance than is stock. That can be edited by editing the model with S3D.

You will see the nodes located in bomb bay doors or under wings where the ordnance is to be located on the model. I hope this isn't confusing.
  Reply With Quote
Old 05-31-13, 11:05 AM   #4
desertstriker
Eternal Patrol
 
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
Default

yeah forgot about that because if you don't you might get all kinds of weird yet funny results. i had one were the planes were dropping thier bombs and it acted like a super cluster bomb where not 4 bombs droped and spread it was about 20.
desertstriker is offline   Reply With Quote
Old 05-31-13, 04:14 PM   #5
Vince82
Engineer
 
Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
Uploads: 0
Default

Thanks for your replies.
But I got to say that I was kind of hoping for a simple edit. This is too advanced for me if it's even possible to mod. So if there is somebody else that wants to have a go with this, feel free to do so.

Quote:
Originally Posted by machiavelli View Post
It's not just in the .eqp. You need to ensure that there are bomb nodes available if you are looking to add a greater number of ordnance than is stock. That can be edited by editing the model with S3D.

You will see the nodes located in bomb bay doors or under wings where the ordnance is to be located on the model. I hope this isn't confusing.
No I don't want to change the ordnance, a total of 8 bombs is just fine (GWX). I just want to make the Wellington attack my boat more effectively, by letting it drop more than one bomb during a single run.

I'm familiar with S3D and somewhat familiar with nodes.
Vince82 is offline   Reply With Quote
Old 05-30-13, 06:15 AM   #6
Missing Name
Seasoned Skipper
 
Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
Default

Quote:
Originally Posted by brett25 View Post
Vince, have a look at this thread:

http://www.subsim.com/radioroom/show...=increased+asw

thers is some interesting work done on the loadouts and effectiveness of ASW

either you can use the mod itself or it may point you in the right direction is you choose to mod yourself
The links in that thread are no longer active. As usual, Maik has it stored if you want to take a look-see.
__________________
Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive.



Read Brag's stuff
Missing Name is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:51 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.