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Old 05-28-13, 03:08 AM   #1
Montekidlo
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I'm anxious wether it's safe to overwrite all Library files ? Perhaps it will spoil something for other ships ? JSGME shows me lots of conflicts there when I try to enable these destroyers.

Perhaps I should enable Sea folder only, to avoid conflicts ?

Last edited by Montekidlo; 05-28-13 at 04:48 AM.
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Old 05-28-13, 08:51 AM   #2
irish1958
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Quote:
Originally Posted by Montekidlo View Post
I'm anxious wether it's safe to overwrite all Library files ? Perhaps it will spoil something for other ships ? JSGME shows me lots of conflicts there when I try to enable these destroyers.

Perhaps I should enable Sea folder only, to avoid conflicts ?
Shouldn't be a problem. If you don't like the result, just deactivate the mod and you are good to go with no harm done.
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Old 05-28-13, 11:24 AM   #3
Leitender
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Hi the_frog,

wonderful models, so the warship fleet is almost completed, isn´t it? By the way, i created a small table including all of your and all other UUW modder´s mods, sorted by date, so it should match with all those library files updates, having been integrated from time to time. I will upload it tonight.

Finally, we got a realistic model of the british type 286 radar antenna, which is used in SH3 by standard.
Really nice.
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Old 05-28-13, 12:17 PM   #4
the_frog
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(answers in the order of the original posts)

@Maddy:
... likely, Ubi noticed that I dislike ambient occlusion, which has become a must in modern rendering

@Montekildo:
... the library files include the gun_uk library I have been maintaining since a while, as well as the lookout library, another of my toys. Actually, it's better to use these versions, otherwise the Hunts may not work well. The shells_SB library is an old creation by sergbuto; some items in the guns_uk make use of shells defined therein. The files are the original ones, except for the shells_SB.sim. There, I corrected a small error.
See also the comment by Irish1958.

@JapLance:
Likely, it will a take a bit longer until I can present the next model because it's not another RN vessel.

@leitender:
... the Type 286 came already with the Tribals
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Old 05-28-13, 12:32 PM   #5
Montekidlo
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Thanks for the answer The_Frog. I tried to enable your new Tribal without Library folder and it seemed to look ok in Museum. I made a testing mission where Tribal was shooting at me with it's deck guns, and was droping DC later. So I assume these models can work easily without Library files ?
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Old 05-30-13, 04:33 PM   #6
Sepp von Ch.
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Thanks for the fix.
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Old 05-28-13, 01:18 PM   #7
JapLance
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Quote:
Originally Posted by the_frog View Post
(answers in the order of the original posts)

@JapLance:
Likely, it will a take a bit longer until I can present the next model because it's not another RN vessel.
Thank God .



I couldn't resist temptation and loaded the Hunts in SH4, just to have a quick glance .

I noticed that the rangefinder in all three classes is rotated astern:



Is there any particular reason for that or is it just a minor glitch?
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Old 05-28-13, 02:48 PM   #8
LGN1
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Great work, the_frog

Did you change the length and/or mast height of the Hunt/Tribal destroyers? And the *.sim values (speed,...)?

Regards, LGN1
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Old 05-28-13, 03:30 PM   #9
the_frog
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@Montekildo:
Did you enable the Tribals after the Hunts? In that case, you did absolutely right because otherwise you would use an older version of the guns_uk. Always use the most recent version.

@JapLance:
Turning the rangefinder/director away from the spray was common practice on the Hunts (just have a look at photographs). In turn, exposed aft guns were often turned forward in order to deflect the spray (see also Tribals and J to Z classes).

@LGN1:
Yes, I followed plans and specifications; the *.cfg files have been changed accordingly.
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