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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Seaman
![]() Join Date: May 2011
Posts: 33
Downloads: 47
Uploads: 0
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Nope, i'm just running SH3 without any mods. The VIIC/42 comes with the original game (?)
See also this website (http://www.giantbomb.com/silent-hunter-iii/3030-11923/): Quote:
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#2 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
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Looking through those screenshots, you can see some of the ships have capsized. As far as I'm aware, this is impossible in SH3, so what did they have to do to get those shots?
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Career: Feb. 13, 1942 "Cpt. Johny Goodwood" Porpoise class: USS Shark, SS-174 Patrols: 2 Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft Sunk with all hands lost. |
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#3 |
Stowaway
Posts: n/a
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Based on how damage zones are set up for any given ship? Turning turtle can be seen. Most stock Units rarely do that. Mods that have had extensive changes to the damages will do it more often but not often enuff to make it unreal.
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#4 |
Chief of the Boat
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#5 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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Just try it out. Good luck. |
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