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Old 05-26-13, 09:31 AM   #1
Macardigan
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Quote:
Originally Posted by Mikemike47 View Post
The orange colored "inertia file damage references" is a link, Did you click it and see the text explained? Much easier than copying all the text again. Which one, TDW_Ship_Inertia_1_1_0 or IRAI_0_0_39_Inertia_Damage not compatible?

As said Volodya, the ship_inertia not compatible with my mod. So if you do not use the ship_inertia, no need to install Inertia_damage.
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Old 05-26-13, 04:41 PM   #2
Mikemike47
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Quote:
Originally Posted by Macardigan View Post
As said Volodya, the ship_inertia not compatible with my mod. So if you do not use the ship_inertia, no need to install Inertia_damage.
Copying for others asking about it in the other thread.
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Old 05-26-13, 05:16 PM   #3
Macardigan
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revolutions per minute table in four languages:

* For use in UserCharts (NewUis_TDC_7_4_x_by_thedarkwraith)
Copy RPM_sheet_xxx_OHIIv2.2.dds in ...\data\UserCharts

English: http://www.mediafire.com/download/la...HIIv2.2.dds.7z
Deutsch: http://www.mediafire.com/download/t0...HIIv2.2.dds.7z
Español: http://www.mediafire.com/download/fj...HIIv2.2.dds.7z
Français: http://www.mediafire.com/download/4s...HIIv2.2.dds.7z (FRA v3.4 for Open Horizons 2.2 required)

*This table requires the MOD: "RPM_Hydrophone_merchants2.0" to work properly.

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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Last edited by Macardigan; 05-27-13 at 08:51 AM.
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Old 05-26-13, 05:47 PM   #4
Macardigan
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Quote:
Originally Posted by Mikemike47 View Post
Copying for others asking about it in the other thread.
Mikemike Sorry, I'm using the translator of "google" and do not quite understand what you say.
you're asking, why it is incompatible??? sorry.
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Old 05-26-13, 08:26 PM   #5
Mikemike47
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Quote:
Originally Posted by Macardigan View Post
Mikemike Sorry, I'm using the translator of "google" and do not quite understand what you say.
you're asking, why it is incompatible??? sorry.
Thank you I've got the proper answer between volodya61 and you. I thought that some extra clarity may have been needed for Bathrone and sober concerning sober's mega mod. So I passed on information to sober's mega mod thread.

I see you have replied on a related matter here,
http://www.subsim.com/radioroom/show...postcount=1934, just a few posts after mine.

Mike
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Old 05-27-13, 02:55 AM   #6
THE_MASK
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Removed inertia damage from sobers mod list
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Old 05-27-13, 09:14 AM   #7
Macardigan
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Last edited by Macardigan; 05-30-13 at 03:56 PM.
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Old 05-29-13, 09:51 AM   #8
Macardigan
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I want to make a new version of the mod "RPM Hydrophone".

I'm thinking that the RPM of the propeller depends on the engine power, the weight of the vessel and the resistance of the water mass. Much more real than the actual mod.

To make it more real I would make the propellers rotate at the speed we hear by the hydrophone. Although not visible.

I accept suggestions.

(work in progress)
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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