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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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![]() Quote:
As said Volodya, the ship_inertia not compatible with my mod. So if you do not use the ship_inertia, no need to install Inertia_damage.
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. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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#2 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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#3 |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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revolutions per minute table in four languages:
* For use in UserCharts (NewUis_TDC_7_4_x_by_thedarkwraith) Copy RPM_sheet_xxx_OHIIv2.2.dds in ...\data\UserCharts English: http://www.mediafire.com/download/la...HIIv2.2.dds.7z Deutsch: http://www.mediafire.com/download/t0...HIIv2.2.dds.7z Español: http://www.mediafire.com/download/fj...HIIv2.2.dds.7z Français: http://www.mediafire.com/download/4s...HIIv2.2.dds.7z (FRA v3.4 for Open Horizons 2.2 required) *This table requires the MOD: "RPM_Hydrophone_merchants2.0" to work properly. ![]()
__________________
. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . Last edited by Macardigan; 05-27-13 at 08:51 AM. |
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#4 |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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Mikemike Sorry, I'm using the translator of "google" and do not quite understand what you say.
you're asking, why it is incompatible??? sorry. ![]()
__________________
. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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#5 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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![]() Quote:
I see you have replied on a related matter here, http://www.subsim.com/radioroom/show...postcount=1934, just a few posts after mine. ![]() Mike |
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#6 |
Ace of the deep .
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Removed inertia damage from sobers mod list
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#7 |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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__________________
. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . Last edited by Macardigan; 05-30-13 at 03:56 PM. |
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#8 |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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I want to make a new version of the mod "RPM Hydrophone".
I'm thinking that the RPM of the propeller depends on the engine power, the weight of the vessel and the resistance of the water mass. Much more real than the actual mod. To make it more real I would make the propellers rotate at the speed we hear by the hydrophone. Although not visible. I accept suggestions. (work in progress) ![]()
__________________
. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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