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Old 05-26-13, 03:43 AM   #1981
DrJones
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Hey Mate,

great work

Keep up that....

by the way i mean the command wp_solution_to_target. but i think the command WP_Compute_solution is nearly the same

Best Regards

DrJones
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Old 05-26-13, 03:43 AM   #1982
Sjizzle
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i have this error

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Old 05-26-13, 03:56 AM   #1983
divingbluefrog
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Hi TDW,
I know i'm a little bit off subject, but if you can find a little time () to add a new fix about CO2 level given by the app as being 10 times to high, and thus reduce the warning icon in UI to be triggerd at 5%, it will be a minor but long time annoying glitch erased for good!
This in relation with this thread :
http://www.subsim.com/radioroom/showthread.php?t=204615

If not, I'm considering to make a mod that will do the trick.
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Old 05-26-13, 04:01 AM   #1984
Fifi
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Quote:
Originally Posted by TheDarkWraith View Post
If I do manage to code this in then I'll need people to translate the English language pack into other languages.
I'll try then to translate things in French
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Old 05-26-13, 04:21 AM   #1985
TheDarkWraith
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Quote:
Originally Posted by Sjizzle View Post
i have this error

Redownload from post #1. I posted a new link that removes that file.

Quote:
Originally Posted by divingbluefrog View Post
Hi TDW,
I know i'm a little bit off subject, but if you can find a little time () to add a new fix about CO2 level given by the app as being 10 times to high, and thus reduce the warning icon in UI to be triggerd at 5%, it will be a minor but long time annoying glitch erased for good!
This in relation with this thread :
http://www.subsim.com/radioroom/showthread.php?t=204615

If not, I'm considering to make a mod that will do the trick.
I'll check it out. I know where all the code for computing CO2 is done in the sh5.exe and shsim.act files
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Old 05-26-13, 04:28 AM   #1986
Echolot
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Hello TDW.

Many thanks for your work.

Quote:
In the next version I'm going to try and code in 'language packs'. Just like SH5 uses the menu.txt file to get the strings needed I'm going to try and have the app do the same thing (referencing a file for the needed strings). This will allow the app to display the end-user's language on the screen

If I do manage to code this in then I'll need people to translate the English language pack into other languages.
Count me in for the german translation.

Would this be possible with your other apps too (like GR2 editor, sdl editor, options file viewer/editor, mod validator and so on)?



Echolot.
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Old 05-26-13, 04:30 AM   #1987
TheDarkWraith
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Originally Posted by Echolot View Post
Count me in for the german translation.

Would this be possible with your other apps too (like GR2 editor, sdl editor, options file viewer/editor, mod validator and so on)?
If I can code it (which I probably can) I will over time convert all my apps to use language packs
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Old 05-26-13, 04:32 AM   #1988
Echolot
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Quote:
If I can code it (which I probably can) I will over time convert all my apps to use language packs
Very good news, thank you.

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Old 05-26-13, 04:43 AM   #1989
Sjizzle
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Quote:
Originally Posted by TheDarkWraith View Post
Redownload from post #1. I posted a new link that removes that file.
ty and u can count on me to translate Romania, Hungarian and German

PS. idk if it's necessary for RO or HU
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Old 05-26-13, 05:27 AM   #1990
gap
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Quote:
Originally Posted by TheDarkWraith View Post
In the next version I'm going to try and code in 'language packs'.

...

If I do manage to code this in then I'll need people to translate the English language pack into other languages.
Count on me for the Italian translation
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Old 05-26-13, 06:33 AM   #1991
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Quote:
Originally Posted by TheDarkWraith View Post
v1.0.100.0 released. See post #1
Quote:
Originally Posted by TheDarkWraith View Post
v1.0.102.0 released. See post #1
Thank you, sir

Quote:
Originally Posted by TheDarkWraith View Post
In the next version I'm going to try and code in 'language packs'. Just like SH5 uses the menu.txt file to get the strings needed I'm going to try and have the app do the same thing (referencing a file for the needed strings). This will allow the app to display the end-user's language on the screen
Well, you know what I want to say
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Old 05-26-13, 08:04 AM   #1992
Mikemike47
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Quote:
Originally Posted by divingbluefrog View Post
Hi TDW,
I know i'm a little bit off subject, but if you can find a little time () to add a new fix about CO2 level .......
Quote:
Originally Posted by TheDarkWraith View Post
Redownload from post #1. I posted a new link that removes that file.
I'll check it out. I know where all the code for computing CO2 is done in the sh5.exe and shsim.act files
I, too, have had a problem with CO2 levels, not the level amounts but not working at all with the multiple patches. I have not enabled the CO2 feature in at least 15 patch releases. Sober convinced me NOT to enable related CO2 patches. I know nothing about the speed of the levels such as divingblue frog has stated.
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Old 05-26-13, 10:58 AM   #1993
TheDarkWraith
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Quote:
Originally Posted by Mikemike47 View Post
I, too, have had a problem with CO2 levels, not the level amounts but not working at all with the multiple patches. I have not enabled the CO2 feature in at least 15 patch releases. Sober convinced me NOT to enable related CO2 patches. I know nothing about the speed of the levels such as divingblue frog has stated.
What problems are you having with the CO2 level patches? I don't have any problems with them and I have just about every patch I have made enabled
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Old 05-26-13, 11:25 AM   #1994
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Menu.txt entries is required for sobers mod list?
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Sorry for my bad english
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Old 05-26-13, 11:35 AM   #1995
TheDarkWraith
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Quote:
Originally Posted by calinho View Post
Menu.txt entries is required for sobers mod list?
If he's using v7.4.0 or later of my UIs mod they are already taken care of

For each patch defined in a patch file (.s5p) there is a Files= line in the GUI treeview. If that line has something other than "None" then you should double click it to open it up. You should verify what the data says to ensure you have the correct setup
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