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Old 05-25-13, 09:05 AM   #11
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,167
Downloads: 614
Uploads: 44


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Quote:
Originally Posted by Traveller View Post
Here's what's new so far in the upcoming version of Traveller Mod 2.6:

v2.6

- Added 2 new search patterns to the submarine Navigation menu bar. There
are now a total of 3. Also, all search patterns will now continue looping
indefinately until you cancel them, allowing you to automatically continue
searching an area without having to always plot a new search pattern over
and over. To cancel a search pattern, just shift and click any waypoint
with the navigation map eraser tool.

- Added new optional 'Larger Search Patterns' patch. This optional patch
doubles the waypoint distances of all 3 navigation map search patterns,
allowing you to search a larger area automatically. See included 'Extras' folder.

Added 2 new emergency evasion orders to the submarine Control Room menu
bar. 'Double-Knuckle Evasion Maneuver': Crash dive, then 2 hard turns to
port or starboard. There are now a total of 4 emergency evasion orders.

- Added new 'Turn to Current View Direction' command to the submarine
Watch and Periscope menu bars. This command instructs the Navigator to set
the submarine heading to the current direction your camera view is aimed.
Makes navigation by visual much easier.

- Added 2 new commands to the submarine Watch menu bar: 'Target Nearest
Warship', and 'Target Nearest Merchant'. These commands instruct the Watch
officer to lock the TDB/UZO onto the specified ship type. It also
instructs the deck gun crew which type of ship to target.

- Added 2 new commands to the submarine Periscope menu bar: 'Target
Nearest Warship', and 'Target Nearest Merchant'. These commands instruct the Weapons officer to lock the periscopes onto the specific type of ship
requested.

- Added new ability to use the following functions while the game is
paused: Recognition Manual, Sub Crew Management, and Gramophone.

- 'You have successfully returned to ... port' objective complete pop-up
message will now show before the 'Dock to End Patrol' option appears.
Should cause less confusion and accidental dockings before 'Return to ...
port' objective is completed.

- Decreased number of enemy air patrols upon player detection.

- Decreased wave height and influence. The larger waves were causing poor
performance and a probable memory crash at higher time compression.

- Removed all sharpened and detailed submarine textures. They are now
available as a separate download called 'Traveller Improved Submarine
Textures'. This was done to reduce the file size of Traveller Mod by 1/3.
'Traveller Improved Submarine Textures' mod is compatible with all
versions of Traveller Mod.

- My custom career missions will now occur more often, depending on the
year.

- Added a few new custom campaign rescue missions. For example... in one
mission you will have to rescue the crew of a downed PBY in enemy territory.

V 2.6 should be released soon.
Just Pm'd you seconds ago lol.Look forward to the latest release.Any chance of a mod the restores the vicious TMO escorts? I'm just not finding them challenging(their visual sensors are fine) but they never find me when I am submerged after an attack.Basically, their ability to find you before reveal with an attack is just fine, but after they seem to have no clue.Example in April 44 off Borneo, I detected multiple Takao cruisers with one DD escorting, making 20 knots heading south, they were toward the end of Palawan, just west of Balabac Strait.Anyways, I submerged, fired six torpedoes from 1200 yards, wiped the cruiser out.Then the DD came roaring in pinging in ideal sonar conditions, never found me.This has also happened after attacking convoys, makes things a little anticlimatic. Never thought I would say but I miss the vicious TMO escorts that would depth charge me and hunt me for hours on end.Perhaps these were just flukes as one attack the seas were pretty rough and i know sonar is useless then.
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