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Old 05-24-13, 11:48 AM   #1
Kapitän
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Originally Posted by Anvar1061 View Post
SSS
Kapitän,еstablish Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat)!It contains in
http://www.gamefront.com/files/22792..._taster_v2_rar
Thanks! Downloading now. Can you please send me a JSGME enable list (which mod first, last etc. 1 - n)?
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Old 05-25-13, 03:14 AM   #2
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Originally Posted by Kapitän View Post
Thanks! Downloading now. Can you please send me a JSGME enable list (which mod first, last etc. 1 - n)?
SSS

http://www.subsim.com/radioroom/showthread.php?t=200870
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Old 05-25-13, 12:50 PM   #3
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Hi, I got it up and running, thanks to the 4GB-patch.

Everything works great, thanks for the great work to all!!!

Here is my list of questions:

1. Being able to raise flags independently from the crew on deck would be great.

2. The steam of the pot in the galley appears as symetric shapes (perhaps, a graphic card setting issue? I tried different settings but no change).

3. The spot were the deck gun used to be, looks like a black hole (I have Fubars VIIC 58 skin installed but checked again: When Super Turms is disabled, the black spot is gone).

4. The isolators/netswimmers are still the old stock style.

5. The helmets in the Turm are gone. Is that supposed to be that way?

6. I have no MG34 or anything else described in the readme on the bridge.

7. I can not fit/remove the UZO - crew says "Jawohl, Herr Kaleun!" but nothing happens (I have a VIIC/3 Turm installed).

8. I can not fit/remove the radio antenna - crew says "Jawohl, Herr Kaleun!" but nothing happens (I have a VIIC/3 Turm installed).

9. I have a coiled roap on the aft deck but don't know how to remove it.

10. What exactly does the "Multimod compatability fix FM's Turm 7c2/4 Lightmaps add on" do / what are the differences?

11. The downloaded file comes in a .rar format. I extracted it using 7Zip. Could that be a problem?

Thanks!!!
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Last edited by Kapitän; 05-25-13 at 05:37 PM.
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Old 05-25-13, 12:55 PM   #4
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Will be in the final version Aces' Super Turms v7.
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Old 05-25-13, 01:00 PM   #5
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Will be in the final version Aces' Super Turms v7.
You mean everything I listed above?

I'm downloading everything again, thinking something might have gone wrong with the initial download and unzipping ...
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Old 05-25-13, 05:35 PM   #6
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Originally Posted by Kapitän View Post
You mean everything I listed above?

I'm downloading everything again, thinking something might have gone wrong with the initial download and unzipping ...
OK, I think, I got everything that can work, working but I'm not sure ... Please see my questions above, as I don't quite understand some of the features available in this mod ...
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Old 05-27-13, 04:55 PM   #7
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Hi, I used to be able to go back to were I last was inside the boat using the free camera (Shift+F2 or Right Mouse click) by pressing the "0" on the right hand numbers block. Now, with the Super Turms installed, I can't do it that way anymore.

Is there perhaps, another way?
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