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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#2 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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![]() http://www.subsim.com/radioroom/showthread.php?t=200870 |
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#3 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi, I got it up and running, thanks to the 4GB-patch.
Everything works great, thanks for the great work to all!!! Here is my list of questions: 1. Being able to raise flags independently from the crew on deck would be great. 2. The steam of the pot in the galley appears as symetric shapes (perhaps, a graphic card setting issue? I tried different settings but no change). 3. The spot were the deck gun used to be, looks like a black hole (I have Fubars VIIC 58 skin installed but checked again: When Super Turms is disabled, the black spot is gone). 4. The isolators/netswimmers are still the old stock style. 5. The helmets in the Turm are gone. Is that supposed to be that way? 6. I have no MG34 or anything else described in the readme on the bridge. 7. I can not fit/remove the UZO - crew says "Jawohl, Herr Kaleun!" but nothing happens (I have a VIIC/3 Turm installed). 8. I can not fit/remove the radio antenna - crew says "Jawohl, Herr Kaleun!" but nothing happens (I have a VIIC/3 Turm installed). 9. I have a coiled roap on the aft deck but don't know how to remove it. 10. What exactly does the "Multimod compatability fix FM's Turm 7c2/4 Lightmaps add on" do / what are the differences? 11. The downloaded file comes in a .rar format. I extracted it using 7Zip. Could that be a problem? Thanks!!!
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) Last edited by Kapitän; 05-25-13 at 05:37 PM. |
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#4 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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SSS
Will be in the final version Aces' Super Turms v7. |
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#5 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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You mean everything I listed above?
I'm downloading everything again, thinking something might have gone wrong with the initial download and unzipping ...
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#6 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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OK, I think, I got everything that can work, working but I'm not sure ... Please see my questions above, as I don't quite understand some of the features available in this mod ...
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#7 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi, I used to be able to go back to were I last was inside the boat using the free camera (Shift+F2 or Right Mouse click) by pressing the "0" on the right hand numbers block. Now, with the Super Turms installed, I can't do it that way anymore.
Is there perhaps, another way?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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