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Old 09-01-10, 12:42 PM   #16
Abd_von_Mumit
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I stand corrected, just moved a readme for my only mod to correct location. Also checked other mods I use if they have readmes properly - most do not.
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 07-20-12, 08:03 AM   #17
messageboy101
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i found something

you make a TXT file and go to save as
then select save as all type of files

then type like: Test_Mod.JSGME

and press save

and then JSGME will read it and it pops up when you go over the mod with your cursor in JSGME

greets
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Old 05-21-13, 06:08 AM   #18
THEBERBSTER
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Default ARE DOCUMENTS IMPORTANT?

Hi Guys
I was interested in your comments.
In JSGME I go to explore and delete the documents as I found that the readme.txt files were all clashing as the different mods think it is the same readme file in all. Am I creating a problem by doing it my way?
Best wishes Peter
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Old 05-09-14, 12:00 PM   #19
mafansiwo
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yeah,you are right. They‘d better add a name to the file.
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Old 05-09-14, 01:07 PM   #20
Mikemike47
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Quote:
Originally Posted by THEBERBSTER View Post
In JSGME I go to explore and delete the documents as I found that the readme.txt files were all clashing as the different mods think it is the same readme file in all. Am I creating a problem by doing it my way?
What happens if there is something important in the readme.txt file after you delete all the readme.txt.

Disable all your mods. Take any open up the folder structure of a mod. check for any documentation or documents folder. If applicable, rename the readme.txt file to <modname>.readme.txt.
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Old 05-09-14, 01:12 PM   #21
Mikemike47
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Quote:
Originally Posted by messageboy101 View Post
you make a TXT file and go to save as
then select save as all type of files

then type like: Test_Mod.JSGME

and press save

and then JSGME will read it and it pops up when you go over the mod with your cursor in JSGME
Problem with using a *.jsgme and hitting enter executes the jsgme program.

In this example,
Your drive letter:\Silent Hunter 5\Test_Mod\MODS\
Your drive letter:\Silent Hunter 5\Test_Mod\MODS\!BACKUP folder
Your drive letter:\Silent Hunter 5\Test_Mod\MODS\!INSTLOGS" folder

is created.

Rename the readme.txt file to <modname>.readme.txt is better.
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Old 05-09-14, 06:47 PM   #22
THEBERBSTER
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I print all my 'Readme' documents and keep them in a big file.

I'm old school and I like to look at a hard copy rather than have to go to a screen.

Comfy chair and a cup of coffee.
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Old 05-09-14, 10:51 PM   #23
Sinkmore
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Default Yep

As suggested above, I also rename all readme's, but to format: readme_modname, rather than modname_readme, so they'll all bunch up in the SH4 folder & be easy to find / identify problems.

I do wish all modders would do the same, or at least not just use "read me".

I also very much wish that more modders would include info on what specific changes they made to the files, at least for small mods, so that some users could incorporate the changes manually, to use them with other conflicting mods etc.
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