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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
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![]() It will take 40-50 minutes.. what for? And I already have done the similar.. just replace your pierreE2 texture for particulas 01 and 03.. I didn't suggest to replace your texture to smoke_dirt_splash.. I suggested to make your textures (pierreE and pierreE2) slightly dirtier.. No..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Most of the work can be done in photoshop s3d, and I can do it myself if you prefer. Come on man, don't be lazy ![]() If you ask me, my idea was having a mixture of water, vapour and smoke more or less in the same proportion ![]() Quote:
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http://www.mediafire.com/?7trysbpza5tfucc But before using them (no matter if following my suggestion on not), I think you should really disable sober's mod, and see if smoke coming out from the portholes (vertically instead of orizontally as per sober's settings), won't be enough to dirty the splash without need of any other change ![]() P.S: we will restore sober's smoke screen, but using a dedicated particle generator and new "triggers" for it. I have already idea of how to do it ![]() |
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#3 | |||||
Ocean Warrior
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And don't call me lazy ![]() Lord knows, how many hours I already gave to this.. Quote:
![]() Just tired.. Quote:
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But okay, I will disable sober's smoke..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#4 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() Okay, no problem ![]() Ah, okay, from your screenies I didn't notice it ![]() Quote:
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() something is wrong here: I see only opaque pixels; this is why this particle looks so shiny and pixelated in comparison with other particles, no matter the texture used. Actually, there should be a range of semi-transparent pixels, providing a better blending of the texture with the background. Are you sure that you have modified the DensityModifier correctly? ![]() Anyway I am going to send you a darker and lesser opaque set of textures, in order to exclude that the problem is coming from there ![]() |
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#7 | |||
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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