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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
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Well interesting, I've not done the scapa flow mission yet
and want to. So you have 5 days to get there sink all ships n get back to port? Wow not easy since a loadout will not carry enough torps to sink them all. Especially since last time I was there, I found 2 ark royals and the HMS Hood plus a couple of Lite Cruisers. |
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#2 | |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 242
Uploads: 0
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Ill Clarify. You dont need to sink all the ships in scapa flow to complete the mission just one capital ship. The mission is actualy called "breaking the fortress" I beleive and is at the start of the game or One of the first couple of missions. You only need to get from to base and sink a capital ship within the 5 days but ive found myself on patrol had the mission objective come up , go to port to load up but when you put to sea again its too late the mission has left the objectives list because you were stuck in port for two weeks , the stock value of days spent in port. My idea is as soon as you see Breaking the fortress objective come up save your game enable my 1 Day in port mod , reload game , head to your home base asap and dock or end patrol. Now in the bunker select the mission "breaking the fortress" or the scapa flow mission as I called it in the previous post then set off to sea. You should still have time to get there before the time is up. You only need to sink one capital ship before the expirery date once youve done that it doesnt matter how long it takes to get back to home base. Now before someone corrects me on all this there is an exception to what ive said. You dont have to return to port and select the Breaking Fortress mission once it apears on your objective list. You can abandon what your doing go straight to scapa sink a capital ship and be awarded the mission progress but you would be lucky to have a full loadout. You can do this with any objective but im not sure if this only aplies to the OPEN HORIZONS mod. Im sure as you play further into the campain you will find other uses for this mod like the ability to get in more patrols when time is limited and your behind on your tonnage goals. Or the ability to skip ahead if you are ahead in tonnage. Personaly I like to do patrols that have an objective rather than swaning around picking cherries. It depends on personal taste and how your game is modded. Thats the great thing about SUBSIMS SH5 mod section its all there for people to pick and choose from. hope this clears up what I ment. Good Hunting stew
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Captain Stu from Down Under , Down Under ![]() |
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#3 |
Lieutenant
![]() Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
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Suggestion: put the mod file into the subsim-download section.
Mod is good to have for u- boat after he conducted short 4 hour last final sea trial and to be declared ready = 1 or 2 days in port to load proviant, fuel & weapons.
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Robert Schmidt, LTJG U-43 Last edited by LemonA; 05-20-13 at 06:47 AM. |
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#4 |
Ocean Warrior
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Similar mod created by Trevally is already in the D/L section..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#5 | |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 242
Uploads: 0
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Im not sure how to add downloads to subsim. There does seem to be some interest in it as its been dowmloaded 6 times in less than 24hrs. As I said in first post im happy for anyone to use or add to the mod and have no problem with anybody uploading a copy to subsim downloads section. stew
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Captain Stu from Down Under , Down Under ![]() |
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