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Old 05-13-13, 12:56 PM   #3286
Trevally.
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Quote:
Originally Posted by volodya61 View Post
Stock particles.dat contains stock funnel smoke..
Yes, you are right , if I merged stock particles.dat also, everything fine with the .sim file

@ Trevally

To make Harbour Addition compatible with v2.2 is it sufficiently to edit/add a line to the Total_Germany.pj? right?
Yes

To update - add the new lines from v2.2 to the TG.pj
You must use the version that I updated as the actual version from Hansolo has much more than the one I updated.


I will do an update this evening
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Old 05-13-13, 01:00 PM   #3287
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Originally Posted by Sjizzle View Post
aftert the first mission at Kiel
What is the date
Can you see the bunker icon on the map (blue marker)?
Is there an icon to click "dock"?

...
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Old 05-13-13, 01:01 PM   #3288
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What is the date
Can you see the bunker icon on the map (blue marker)?
Is there an icon to click "dock"?

...
yup i can see the bunker on the map.
the date is 02.09.1939 and the dock icon it's not active .....
i will try with TDW_ui cos now ill use Magui Interface
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Old 05-13-13, 01:05 PM   #3289
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yup i can see the bunker on the map.
the date is 02.09.1939 and the dock icon it's not active .....
i will try with TDW_ui cos now ill use Magui Interface


As a matter on interest - what time is it?
It could be a time zone issue - ensure you are past 01:00 on the 2nd Sept
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Old 05-13-13, 01:06 PM   #3290
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Yes
To update - add the new lines from v2.2 to the TG.pj
OK, thanks
I already did it but decided to ask

Quote:
Originally Posted by Trevally. View Post
You must use the version that I updated as the actual version from Hansolo has much more than the one I updated.
Of course yours, I know
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Old 05-13-13, 01:39 PM   #3291
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As a matter on interest - what time is it?
It could be a time zone issue - ensure you are past 01:00 on the 2nd Sept
problem solved ... sorry for inconvenience i
must buy some glasses i must read some manuals for what are the eyes and how to use them

have a nice day
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Old 05-13-13, 01:43 PM   #3292
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Harbour_Mod_by_HanSolo78_reworked_for_OHII_v2_2_by _Trevally

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Old 05-13-13, 01:44 PM   #3293
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problem solved
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Old 05-13-13, 01:49 PM   #3294
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hell ya.... nice work Trevally
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Old 05-14-13, 12:34 AM   #3295
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Hi Trevally

In the full 2.2 archive I dont see TDW_Mines_Subnets_Detectable_in_hydro

Thanks
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Old 05-14-13, 04:50 AM   #3296
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Hi Trevally
In the full 2.2 archive I dont see TDW_Mines_Subnets_Detectable_in_hydro
Thanks
It's the same as in previous versions
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Old 05-17-13, 02:44 PM   #3297
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Quote:
Originally Posted by volodya61 View Post
It's the same as in previous versions
Could you, or someone else please upload this little Addon? I deleted the old OH versions.

I just played the Scapa Flow mission and ran into a subnet on my way out. Torpedo room flooded, barely made it back to Wilhelmshafen.
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Old 05-17-13, 02:56 PM   #3298
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Could you, or someone else please upload this little Addon? I deleted the old OH versions.

I just played the Scapa Flow mission and ran into a subnet on my way out. Torpedo room flooded, barely made it back to Wilhelmshafen.
Mines&Subnets - http://www.mediafire.com/?09b884j544dvm29
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Old 05-18-13, 12:06 AM   #3299
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Trevally, the new version works very well and I like the base at Memel that you incorporated. I also noticed that you fixed the positioning of the type 2 sub that was blocking the entryway and exit out wilhelhmhaven. Very nicely done sir!!!
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Old 05-18-13, 12:32 AM   #3300
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The flags look so much better now that they actually fluter in the breeze I am really impressed with your work. You truly are an artist thank you so very much bud.
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