![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Ocean Warrior
![]() |
![]()
OK
![]() Quote:
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
![]() |
![]() |
![]() |
#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
There are two possible fixes for your files: either remove the lost controller from the sim file, or add a new node to the dat file, move it around the 3d model where you think the exaust would have been placed (no funnel of that boat), and then give the obj_Funnel controller the same parent Id number as the Id number of the new node. You should also create a new smoke effect especially for that boat, because one wouldn't expect an exaust to emit the same quantity of smoke than a funnel. As for this last task, you can take inspiration from TDW's sub exaust mod. ![]() |
|
![]() |
![]() |
![]() |
#3 | ||
Ocean Warrior
![]() |
![]() Quote:
![]() You know what I mean ![]() Quote:
It's time to learn S3D.. But I will ask you questions, if I'll not sort it out ![]() ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
||
![]() |
![]() |
![]() |
#4 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Quote:
![]() |
||
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() |
![]()
Well, I looked at the .dat in S3D.. this is a bit complicated to me at the moment.. 3D-modelling
![]() ![]() So far I decided to remove this folder of my edition at all.. OK.. so, we can try to play with the MaxVisDim and MinVisDim..what do you think? I can do this after we finish work on the current fix and at the same time with the testing our Reworked Guns ![]() I will need your help for this in creating a several custom missions.. ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#6 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Quote:
![]() Quote:
![]() |
|||
![]() |
![]() |
![]() |
#7 | ||
Ocean Warrior
![]() |
![]() Quote:
![]() Could you post a few screens with explaining? if you have time for it, of course ![]() Quote:
![]() --------------------------------- Do you agree that the work on the TorpExplosionGreat can be completed? Are these values acceptable for release? TDW Particles.dat/TorpExplosionGreat/ParticleGenerator EmissionArea/Angle 11 GlobalScaleFar/Distanse 1000 GlobalScaleFar/DensityScale 0.15 TDW Materials.dat/Particula(01-04)/ParticleGenerator EmissionArea/Angle 15 GlobalScaleFar/Distanse 1000 GlobalScaleFar/DensityScale 0.15 TDW Materials.dat/Particula(01, 03)/ParticleGenerator BitmapParticles/Size/OverLife [3] LifeTime 0.75; Scale 2.5 [4] LifeTime 1; Scale 0.5
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
||
![]() |
![]() |
![]() |
|
|