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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Navy Seal
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#62 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#63 |
Nub
![]() Join Date: Apr 2013
Posts: 2
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Help !! This file i get from SH5 folder. It does not match like from the tutorial.
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#64 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
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Select the Unit_Submarine @ NSS_Uboat7c41
Most of the subs performance and stuff you might want to change is in there
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#65 |
Navy Seal
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Damned!
![]() I did what it's explained in first post, but still have plenty "lost controllers"...when opening a .sim file Any idea ![]()
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#66 | |
Ocean Warrior
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![]() Quote:
2. Merge .sim file
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#67 |
Navy Seal
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Ah...thanks, i'll try
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#68 |
Navy Seal
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Location: CJ8937
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#69 |
Navy Seal
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Yeah, for a noob like me, goblin is less intuitive than S3D
![]() Furthermore not in my language ![]()
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#70 |
Navy Seal
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Location: CJ8937
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There is not much to know about Goblin. Once you get used to it, it is the fastest tool you can use for editing SH binary files. In comparison, S3D got much more functions and it is therefore more complex
![]() Uh? is there a French version of S3d? ![]() |
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#71 |
Navy Seal
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No, not either
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#72 |
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
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Does anybody know what :
GEA>>View>>Toggle edit mode and TTool... do? |
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#73 |
Ace of the Deep
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#74 |
Navy Seal
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Location: CJ8937
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Downloads: 793
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#75 |
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
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Or they just give us the script editor, without the 3D editor features, which could have cause copyright pbs with the original owner of .GR2 format.
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